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path: root/OpenSim/Region/Environment/Scenes/Tests/ScenePresenceTests.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-292/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * minor: remove some mono compiler warningsJustin Clarke Casey2009-01-301-1/+0
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* * Enhanced ScenePresenceTests. Now tests for region and prim crossing.Sean Dague2009-01-281-30/+230
| | | | | From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
* * refactor: move scene setup code into common test code assemblyJustin Clarke Casey2009-01-231-3/+4
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* * Rig up enough infrastructure to actually perform a successful 'standalone' ↵Justin Clarke Casey2009-01-161-1/+1
| | | | | | | | | teleport unit test with checks that the scene presence disappeared from sceneA and appeared in sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
* * Fold mock classes into existing OpenSim/Tests/Common assembly rather than ↵Justin Clarke Casey2008-12-111-1/+1
| | | | sprouting another one
* * minor: Move mock test classes into mock namespaceJustin Clarke Casey2008-12-111-1/+1
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* * refactor: Move test infrastructure code to its own package so that it can ↵Justin Clarke Casey2008-12-101-0/+1
| | | | | | | | be reused by more than Environment tests * This shuffles the test packages in prebuild.xml below it so they can all potentially reference it
* * simplify AddNewClient since making this root without using MakeRootAgent() ↵Justin Clarke Casey2008-11-281-1/+1
| | | | no longer sets everything up properly
* * test: Add a wodge of code in order to be able to slightly extend a test to ↵Justin Clarke Casey2008-11-281-14/+1
| | | | | | | | deliver a taken object to a user inventory folder without throwing an exception * test doesn't actually double check for the presence of the item yet
* * test: Add the ability to add a plugin directory to the user and inventory ↵Justin Clarke Casey2008-11-271-2/+2
| | | | | | | | services in order to extend unit tests for user and inventory information * I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
* * Add a scratch test for removing a client from a sceneJustin Clarke Casey2008-11-201-0/+18
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* * Add enough infrastructure code to run an extremely basic and flaky add ↵Justin Clarke Casey2008-11-201-4/+11
| | | | root agent scene test
* * Add just enough to allow the scene presences test to establish a new user ↵Justin Clarke Casey2008-11-191-3/+2
| | | | connection (though not yet an actual ScenePresence)
* cleaning up warningDr Scofield2008-11-171-1/+2
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* * test: Add scene root agent test stub, since I'll be picking up with ↵Justin Clarke Casey2008-11-141-0/+79
something else the next time I start coding on OpenSim