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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-064-289/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-062-16/+14
| | | | | | | * This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
* * Rolled back a few changes.Adam Frisby2008-05-014-10/+6
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-014-6/+10
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-212-4/+2
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-184-107/+105
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* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-081-3/+5
| | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
* Minor cleanup.Jeff Ames2008-02-202-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-052-11/+6
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-152-6/+6
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Optimized usingslbsa712007-12-272-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-102-4/+4
| | | | notice of doom
* * Optimized usingslbsa712007-10-302-2/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-152-2/+58
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* getting all our line endings consistant againSean Dague2007-10-052-15/+15
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* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-222-18/+17
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-194-50/+50
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-174-243/+243
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-112-0/+24
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
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* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2832-3064/+0
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* Deleted a few old files that are no longer used.MW2007-08-271-1/+1
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-272-0/+4
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-272-1/+2
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-1/+1
| | | | fired likewise. Bugfixes coming in next commit.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-172-1/+4
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-162-0/+6
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-163-1/+41
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-142-5/+28
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-0/+1
| | | | now works, but llSay only outputs to server console.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-0/+140
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* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0912-2911/+0
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-092-6/+8
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-063-8/+9
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+5972