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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-212-4/+2
| | | | (this took a while to run).
* Formatting cleanup.Jeff Ames2008-03-184-107/+105
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* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-081-3/+5
| | | | | | | Patch to implement the following LSL / OS functions llParcelPrimCount(60%) osSetParcelMediaURL
* Minor cleanup.Jeff Ames2008-02-202-2/+2
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* Converted logging to use log4net.Jeff Ames2008-02-052-11/+6
| | | | | | Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
* * Mother of all commits:Adam Frisby2008-01-152-6/+6
| | | | | | | * Cleaned up copyright notices in AssemblyInfo.cs's * Added Copyright headers to a bunch of files missing them * Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
* * Optimized usingslbsa712007-12-272-2/+2
| | | | | | | * shortened references * Removed redundant 'this' * Normalized EOF
* saved OpenSim source code from the giant rampaging unterminated copyright ↵Jeff Ames2007-12-102-4/+4
| | | | notice of doom
* * Optimized usingslbsa712007-10-302-2/+2
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* * Applied patch #418 : copyright-r2012.patch - some errors, but got most thrulbsa712007-10-152-2/+58
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* getting all our line endings consistant againSean Dague2007-10-052-15/+15
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* Stand Alone ScriptEngine: early framework, ongoing planning (don't touch ↵Tedd Hansen2007-09-222-18/+17
| | | | yet, will go through major reorganizing). Still a LOT of things needs to be solved...
* * Modernized ScriptManager to new interface-based module calls.lbsa712007-09-194-50/+50
| | | | | * 'remove redundant this qualifier' ftw
* fixing me some line endingsSean Dague2007-09-174-243/+243
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* Applied ldvoipeng's patch [#360], sorry for it taking so long to apply it. ↵MW2007-09-112-0/+24
| | | | If in future anyone's patch hasn't been applied within a few days, please can someone kick one of the developers with svn access.
* mass update of urls in source code to new websiteSean Dague2007-09-102-2/+2
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* Just trying to get more debug info from a exception that has been reported.MW2007-09-041-1/+1
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-2832-3064/+0
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* Deleted a few old files that are no longer used.MW2007-08-271-1/+1
| | | | | | Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server. Deleted Framework.manager as I am sure this is no longer in use.
* Stopped EntityBase from implementing IScriptHost, as don't think it should, ↵MW2007-08-272-0/+4
| | | | | | | multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway. Added llGetOwner function, and tested the ll functions that I added in last commit.
* Another small tweak to image sending.MW2007-08-272-1/+2
| | | | | Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
* (Untested) Scripts are individually loaded into objects (on rez), and event ↵Tedd Hansen2007-08-221-1/+1
| | | | fired likewise. Bugfixes coming in next commit.
* Pimped up Default.lsl. Now featuring a touch counter.Tedd Hansen2007-08-172-1/+4
| | | | | Changed "ObjectID" in ScriptEngine to IScriptHost reference. Events will now be queued based on IScriptHost reference instead of string ID of object. Removed "root" object reference in script.
* * Now sending manager, host and root host to Script in constructor.lbsa712007-08-162-0/+6
| | | | | | | | * Changed how Script accesses World * Implemented llSay, llWhisper and llShout * Added SetText() to IScriptHost, implemented llText * Minor renamings to conform with code conventions
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-163-1/+41
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* ScriptEngine: Some error handling, logs to loggerTedd Hansen2007-08-142-5/+28
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* Common script for all objects (Default.lsl). ScriptEngine touch_start event ↵Tedd Hansen2007-08-131-0/+1
| | | | now works, but llSay only outputs to server console.
* Changed ScriptLoader to use Path.combine.MW2007-08-131-1/+2
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* (DotNet) ScriptEngine is now loaded and added to Scene during startup.Tedd Hansen2007-08-132-0/+140
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* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0912-2911/+0
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* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-092-6/+8
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-063-8/+9
| | | | | | | * fixed 'users' console command * minor refactorings
* * minor refactoringslbsa712007-08-067-14/+14
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* ... and here's the second part...lbsa712007-08-0644-0/+5972