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path: root/OpenSim/Region/Environment/Scenes/Scripting/ScriptInterpretedAPI.cs (follow)
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* Taken the old scripting engine out of Region.Environment and moved it into a ↵MW2007-08-281-267/+0
| | | | separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
* * Introduced IScriptHost as an interface to fetching object data from scripts.lbsa712007-08-161-1/+1
| | | | | | * This meant introducing AbsolutePosition on all objects (since SimChat wants that)
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-091-3/+3
| | | | | | PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
* * encapsulated firstname/lastname on ScenePresencelbsa712007-08-061-6/+7
| | | | | | | * fixed 'users' console command * minor refactorings
* ... and here's the second part...lbsa712007-08-061-0/+266