Commit message (Collapse) | Author | Age | Files | Lines | |
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* | while this doesn't fix the initial no pants issue in grid (which still ↵ | Sean Dague | 2008-05-17 | 1 | -6/+16 |
| | | | | | | | | baffles me) it does make setting appearance in grid stick. | ||||
* | Formatting cleanup. | Jeff Ames | 2008-05-17 | 1 | -3/+3 |
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* | minor change to justin's previous fix that should still | Sean Dague | 2008-05-16 | 1 | -3/+4 |
| | | | | | | prevent his crashes | ||||
* | * Removing unnecessary LLUUID.Zero check from AssetCache | Justin Clarke Casey | 2008-05-16 | 1 | -1/+6 |
| | | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode | ||||
* | Minor cleanup. | Jeff Ames | 2008-05-16 | 1 | -1/+1 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-16 | 1 | -92/+92 |
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* | appearance now survives logout. Tommorrow will involve moving | Sean Dague | 2008-05-16 | 1 | -1/+2 |
| | | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this | ||||
* | testing avatar appearance as a user service | Sean Dague | 2008-05-15 | 1 | -0/+7 |
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* | minor refactor of some properties for readability | Sean Dague | 2008-05-15 | 1 | -9/+9 |
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* | refactoring to move AvatarAppearance into Framework and | Sean Dague | 2008-05-15 | 1 | -8/+16 |
| | | | | | | move the appearance sending bits to ScenePresence | ||||
* | * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵ | Teravus Ovares | 2008-05-14 | 1 | -7/+1 |
| | | | | permissions modules. From Melanie. Thanks Melanie! | ||||
* | * Applying patch from Melanie to expose godlevel to modules. | Adam Frisby | 2008-05-14 | 1 | -0/+5 |
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* | * Applying patches from Melanie to cover permissions module. Thanks! | Adam Frisby | 2008-05-14 | 1 | -0/+6 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-14 | 1 | -1/+1 |
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* | * Refactored OutPacket out of ScenePresence | Teravus Ovares | 2008-05-14 | 1 | -24/+7 |
| | | | | | * Down to 65 warnings. | ||||
* | * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵ | Teravus Ovares | 2008-05-13 | 1 | -1/+18 |
| | | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable. | ||||
* | Move animation handling from ScenePresence into its own class. | Jeff Ames | 2008-05-12 | 1 | -152/+49 |
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* | Thanks Melanie for a patch to stop sending unnecessary animation updates ↵ | Jeff Ames | 2008-05-12 | 1 | -1/+3 |
| | | | | (bug #1239). | ||||
* | Refactoring animation handling in ScenePresence. | Jeff Ames | 2008-05-12 | 1 | -143/+101 |
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* | Formatting cleanup. | Jeff Ames | 2008-05-12 | 1 | -17/+17 |
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* | 0001199: [PATCH] Add support for default animations | Teravus Ovares | 2008-05-11 | 1 | -0/+57 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! . | ||||
* | * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵ | Adam Frisby | 2008-05-11 | 1 | -1/+8 |
| | | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this]) | ||||
* | *Land/Parcel upates are now correct with a significant movement by the Client | mingchen | 2008-05-09 | 1 | -11/+2 |
| | | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence | ||||
* | * Increasing ScenePresences locking to prevent race conditions such as those ↵ | Justin Clarke Casey | 2008-05-07 | 1 | -0/+1 |
| | | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis | ||||
* | * Doh! scripts that get controls should get controls even when you're ↵ | Teravus Ovares | 2008-05-07 | 1 | -9/+9 |
| | | | | sitting on an object. | ||||
* | * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵ | Adam Frisby | 2008-05-07 | 1 | -17/+17 |
| | | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one. | ||||
* | * Other then the prim update experiments that are going on now, ↵ | Teravus Ovares | 2008-05-07 | 1 | -2/+18 |
| | | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. | ||||
* | * Theoretically, everything is in place for scripted take controls... ↵ | Teravus Ovares | 2008-05-07 | 1 | -1/+103 |
| | | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default! | ||||
* | * Cleaning up code, making it conform to OpenSim standards. | Adam Frisby | 2008-05-06 | 1 | -2/+2 |
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* | * Committing a bunch of work for control snatching. Not done yet. No ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+125 |
| | | | | visible features. | ||||
* | * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵ | Teravus Ovares | 2008-05-06 | 1 | -0/+8 |
| | | | | not the attachment. | ||||
* | * Refactor: Break out permissions code into a separate region PermissionsModule | Justin Clarke Casey | 2008-05-05 | 1 | -1/+1 |
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* | * For your fragging desire, damage enabled land works, but watch out!, life ↵ | Teravus Ovares | 2008-05-03 | 1 | -1/+55 |
| | | | | does not regenerate until you're dead! | ||||
* | * More refactorings of UDPServer. | Adam Frisby | 2008-05-02 | 1 | -1/+1 |
| | | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ | ||||
* | * Rolled back a few changes. | Adam Frisby | 2008-05-01 | 1 | -748/+754 |
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* | * Spring cleaning on Region.Environment. | Adam Frisby | 2008-05-01 | 1 | -754/+748 |
| | | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code. | ||||
* | * Single Attachments now work from inventory. You can attach from inventory ↵ | Teravus Ovares | 2008-04-27 | 1 | -0/+10 |
| | | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P. | ||||
* | Minor svn, formatting cleanup. | Jeff Ames | 2008-04-27 | 1 | -4/+0 |
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* | * Ooops, attachments now teleport/cross region borders along with your ↵ | Teravus Ovares | 2008-04-26 | 1 | -2/+41 |
| | | | | avatar. Those dastardly objects stick to you. | ||||
* | replace hard tabs with 4 spaces to be consistant in the source. | Sean Dague | 2008-04-24 | 1 | -64/+64 |
| | | | | | | Please adjust your editors to not use hard tabs. | ||||
* | * Applying Mantis #1020 (Animations) - Thanks Melanie. | Adam Frisby | 2008-04-23 | 1 | -47/+91 |
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* | * Optimised using statements and namespace references across entire project ↵ | Adam Frisby | 2008-04-21 | 1 | -10/+10 |
| | | | | (this took a while to run). | ||||
* | * Applying melanie's Landmark patch. Thanks Melanie! | Teravus Ovares | 2008-04-16 | 1 | -0/+4 |
| | | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time. | ||||
* | refactor: eliminate method in UserProfileCacheService | Justin Clarke Casey | 2008-04-11 | 1 | -1/+1 |
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* | * Updating the version of the ODE library. (big update). The Mac library ↵ | Teravus Ovares | 2008-04-02 | 1 | -0/+2 |
| | | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete. | ||||
* | * Massaging CAPS setup/teardown log messages | Justin Clarke Casey | 2008-03-25 | 1 | -1/+1 |
| | | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising | ||||
* | * Tear down CAPS and http handlers when an agent leaves a region (via ↵ | Justin Clarke Casey | 2008-03-25 | 1 | -3/+12 |
| | | | | crossing, teleport or logout) | ||||
* | * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵ | Justin Clarke Casey | 2008-03-24 | 1 | -0/+8 |
| | | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages | ||||
* | * Start passing around a region server's http port in RegionInfo. | Justin Clarke Casey | 2008-03-23 | 1 | -2/+2 |
| | | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions | ||||
* | *Moved LandManagement into its own region module (spiffy!) | mingchen | 2008-03-22 | 1 | -2/+2 |
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