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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* Minor cleanup.Jeff Ames2008-05-161-1/+1
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* Formatting cleanup.Jeff Ames2008-05-161-92/+92
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* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-1/+2
| | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
* testing avatar appearance as a user serviceSean Dague2008-05-151-0/+7
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* minor refactor of some properties for readabilitySean Dague2008-05-151-9/+9
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-8/+16
| | | | | | move the appearance sending bits to ScenePresence
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-141-7/+1
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+6
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-24/+7
| | | | | * Down to 65 warnings.
* * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares2008-05-131-1/+18
| | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-121-152/+49
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* Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames2008-05-121-1/+3
| | | | (bug #1239).
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
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* Formatting cleanup.Jeff Ames2008-05-121-17/+17
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-111-1/+8
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-091-11/+2
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey2008-05-071-0/+1
| | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
* * Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares2008-05-071-9/+9
| | | | sitting on an object.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-17/+17
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-2/+18
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-071-1/+103
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-2/+2
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* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+125
| | | | visible features.
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2008-05-061-0/+8
| | | | not the attachment.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-1/+1
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-1/+55
| | | | does not regenerate until you're dead!
* * More refactorings of UDPServer.Adam Frisby2008-05-021-1/+1
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * Rolled back a few changes.Adam Frisby2008-05-011-748/+754
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-754/+748
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+10
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* Minor svn, formatting cleanup.Jeff Ames2008-04-271-4/+0
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* * Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares2008-04-261-2/+41
| | | | avatar. Those dastardly objects stick to you.
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-64/+64
| | | | | | Please adjust your editors to not use hard tabs.
* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-47/+91
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-10/+10
| | | | (this took a while to run).
* * Applying melanie's Landmark patch. Thanks Melanie!Teravus Ovares2008-04-161-0/+4
| | | | | * To make a landmark, you currently have to enable admin options in the advanced menu first. We're working on this.. however use the admin options solution in the mean time.
* refactor: eliminate method in UserProfileCacheServiceJustin Clarke Casey2008-04-111-1/+1
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* * Updating the version of the ODE library. (big update). The Mac library ↵Teravus Ovares2008-04-021-0/+2
| | | | | | | needs to be updated still. * Adding some XMPP stuff that's incomplete.
* * Massaging CAPS setup/teardown log messagesJustin Clarke Casey2008-03-251-1/+1
| | | | | | * Leaving quite a few debug messages in for now to help deal with bugs arising
* * Tear down CAPS and http handlers when an agent leaves a region (via ↵Justin Clarke Casey2008-03-251-3/+12
| | | | crossing, teleport or logout)
* * Clean up Scene.AddCapsHandler(). There was a race condition warning, but ↵Justin Clarke Casey2008-03-241-0/+8
| | | | | | | | | I don't think this is now relevant... * Remove some now extraneous CAPS related messages
* * Start passing around a region server's http port in RegionInfo.Justin Clarke Casey2008-03-231-2/+2
| | | | | | | | | | | * This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default (9000) port. * If you are running a region server, this may only work properly once your grid server upgrades to this revision * PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision. However if it does, the instability will persist until the grid and region (and possibly all the region's neighbours) have upgraded to this revision. * This revision also adds extra login related messages, both for success and failure conditions
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-2/+2
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* * First draft resolution of mantis 777, 734, 389 - scripts do not save in ↵Justin Clarke Casey2008-03-201-1/+10
| | | | | | | | | | | | non-home regions * Should work in multi-region standalone and grid modes * This should also solve other non-home region caps issues (map requests, RC client inventory requests, etc) * We now pass CAPS information on to the destination region on region crossing, and set up a CAPS object when an agent becomes a master * Current limitation is that this will only work if your http_listener_port is 9000 * This is a very early code cut (lots of bad practice, hard coding and inefficiency). However, I wanted to get this out there for feedback and my own sanity. Next few patches will clean up the mess.
* Formatting cleanup.Jeff Ames2008-03-181-61/+59
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* Formatting cleanup.Jeff Ames2008-03-181-26/+26
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* * The rest of the fix necessary for mantis #766 - terse updates brokenJustin Clarke Casey2008-03-141-9/+3
| | | | | | | * Even very rapid linking/delinking should now behave normally. Terse updates still occur as before * Hopefully this ends the recent linking problems - please let us know if there are more