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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* * Resolved the situation where prim is loaded from storage and when pushed ↵Teravus Ovares2007-11-161-5/+5
| | | | never stops.
* More cleaning up when deleting regions from a instance. NOTE: ↵MW2007-11-161-0/+2
| | | | IGridServices.DeregisterRegion() method needs implementing for grid mode.
* * Fixed object edit movements causing full object updates instead of terse ↵Teravus Ovares2007-11-161-1/+7
| | | | object updates since unlinking.
* * Possibly resolved the excess sim lag. Teravus Ovares2007-11-141-1/+2
| | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem.
* * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵Teravus Ovares2007-11-131-0/+4
| | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done.
* first pass on unlinking of objects. From Jay Clarke (IBM)Sean Dague2007-11-131-5/+16
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* replaced exception when sitting and typing with rather amusing getting up ↵Jeff Ames2007-11-131-0/+12
| | | | and sitting back down animation
* Some work on cleanly removing Regions.MW2007-11-131-0/+1
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* * Fixed the walk vs fall animation.Teravus Ovares2007-11-131-5/+5
| | | | | * Tweaked a few things
* * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence Teravus Ovares2007-11-131-2/+16
| | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy
* added IDs for all built-in animationsJeff Ames2007-11-131-1/+1
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* * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.Teravus Ovares2007-11-121-1/+18
| | | | | * All thanks to unimplemented packet listing :D
* * Added a lot of Glue to help with reporting proper collisions.Teravus Ovares2007-11-121-3/+43
| | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
* enable typing animation for chat, maybeJeff Ames2007-11-121-2/+19
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* fixed chatting while sittingJeff Ames2007-11-111-5/+9
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* * Fixed occasional character drift caused by sim not sending the avatar's ↵Teravus Ovares2007-11-081-0/+2
| | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update.
* move Sun into a Region Module, pass 1. Currently this works fine withSean Dague2007-11-071-1/+2
| | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow.
* * Substituted som 'GenericCall' with Action<>lbsa712007-11-051-20/+24
| | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does
* Started to cleanup/close down childagent connections when a user teleports. ↵MW2007-11-051-3/+13
| | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule.
* * UpdateWearable should SendOurAppearancelbsa712007-11-051-0/+2
| | | | | * Ignored some bins
* tiny commit to prepare for the first proper part of Scene.cs refactoring. MW2007-11-031-17/+13
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* * Diuerse beavtificatemslbsa712007-11-011-12/+16
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* fixed bug with user not getting land properties on loginJeff Ames2007-10-311-0/+2
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* some small changesMW2007-10-311-6/+7
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* made illogical bitwise operations logicalJeff Ames2007-10-311-1/+1
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* Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵Charles Krinke2007-10-311-4/+35
| | | | all three physics plugins.
* Step one on the long march towards grid based inventory. Introduction of an ↵Tleiades Hax2007-10-301-1/+1
| | | | InevntoryServer
* temporary fix for sitting collisions in ODEJeff Ames2007-10-301-9/+58
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* * Optimized usingslbsa712007-10-301-42/+41
| | | | | | * Shortened type references * Removed redundant 'this' qualifier
* as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵MW2007-10-291-2/+1
| | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
* * Removed AssetNotFound as it crashes clientlbsa712007-10-291-37/+43
| | | | | * Fixed introduced bugs in ScenePresence
* * ModuleLoader: Privatized some too-public fieldslbsa712007-10-291-41/+41
| | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances.
* Added preliminary support for sitting on primsJeff Ames2007-10-281-16/+77
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* * Added prototypical AvatarFactory module interface to load avatar parameterslbsa712007-10-261-43/+32
| | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to
* * Removed plenty more untagged console messages. Everything now has shiny ↵Adam Frisby2007-10-221-1/+0
| | | | groups. :)
* Possible fix for: Remoting exceptions with adjacent non-running sims.Tleiades Hax2007-10-181-1/+1
| | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch
* Some changes to the sending of updates of SceneObjects to clients, that I ↵MW2007-10-111-35/+70
| | | | did a few weeks ago but never committed (and never completely finished what I had planned).
* Hollow prims (box only), thanks Gerard! Enjoydan miller2007-09-291-1/+1
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* this should fix 443 and compile!dan miller2007-09-271-1/+1
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* this should fix mantis #443dan miller2007-09-271-3/+6
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* Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵lbsa712007-09-271-3/+3
| | | | Tleiades patch 444 and 445.
* * Tleiades grid mode inventory (#444) - thanx Tleiades!lbsa712007-09-271-3/+3
| | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423)
* * Long days journey towards nightlbsa712007-09-241-4/+5
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* * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵lbsa712007-09-241-10/+10
| | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins
* * the worlds most insignificant commitlbsa712007-09-241-0/+1
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* * Console output killed the cat. s/cat/sim/lbsa712007-09-241-2/+2
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* * Encapsulated all CommunicationsManager serviceslbsa712007-09-241-2/+2
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* long-lost fixes to physics -- proper physical avatar management on crossings, TPdan miller2007-09-241-0/+1
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* * Purged 'Regions' code pending Agent layer grok.lbsa712007-09-231-11/+1
| | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest.
* * Slowly but surely working my way towards Regionality...lbsa712007-09-211-36/+25
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