Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Resolved the situation where prim is loaded from storage and when pushed ↵ | Teravus Ovares | 2007-11-16 | 1 | -5/+5 |
| | | | | never stops. | ||||
* | More cleaning up when deleting regions from a instance. NOTE: ↵ | MW | 2007-11-16 | 1 | -0/+2 |
| | | | | IGridServices.DeregisterRegion() method needs implementing for grid mode. | ||||
* | * Fixed object edit movements causing full object updates instead of terse ↵ | Teravus Ovares | 2007-11-16 | 1 | -1/+7 |
| | | | | object updates since unlinking. | ||||
* | * Possibly resolved the excess sim lag. | Teravus Ovares | 2007-11-14 | 1 | -1/+2 |
| | | | | | * Warning: Only try on Linux, Windows builds still have a terrain database problem. | ||||
* | * Added AvatarPicker in Standalone mode. Works for finding avatar to ban, ↵ | Teravus Ovares | 2007-11-13 | 1 | -0/+4 |
| | | | | | | | manually trying to add a friend (with the add button) or useful to those who are curious which usernames have visited your standalone sim. Important for future development :D. * Grid mode always returns 0 results until the Grid Communications portion is done. | ||||
* | first pass on unlinking of objects. From Jay Clarke (IBM) | Sean Dague | 2007-11-13 | 1 | -5/+16 |
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* | replaced exception when sitting and typing with rather amusing getting up ↵ | Jeff Ames | 2007-11-13 | 1 | -0/+12 |
| | | | | and sitting back down animation | ||||
* | Some work on cleanly removing Regions. | MW | 2007-11-13 | 1 | -0/+1 |
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* | * Fixed the walk vs fall animation. | Teravus Ovares | 2007-11-13 | 1 | -5/+5 |
| | | | | | * Tweaked a few things | ||||
* | * Added AV Height Glue & Avatar Height stored on m_AVHeight in ScenePresence | Teravus Ovares | 2007-11-13 | 1 | -2/+16 |
| | | | | | | * Added glue to send it to the Physics Engines (in meters) * ODE Initial implementation of Avatar Height :D Change your height and not get all knee bendy | ||||
* | added IDs for all built-in animations | Jeff Ames | 2007-11-13 | 1 | -1/+1 |
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* | * Implemented Walk Vs Run in ODE. Also helps make the walk look smoother. | Teravus Ovares | 2007-11-12 | 1 | -1/+18 |
| | | | | | * All thanks to unimplemented packet listing :D | ||||
* | * Added a lot of Glue to help with reporting proper collisions. | Teravus Ovares | 2007-11-12 | 1 | -3/+43 |
| | | | | | | | | | | * ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there. | ||||
* | enable typing animation for chat, maybe | Jeff Ames | 2007-11-12 | 1 | -2/+19 |
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* | fixed chatting while sitting | Jeff Ames | 2007-11-11 | 1 | -5/+9 |
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* | * Fixed occasional character drift caused by sim not sending the avatar's ↵ | Teravus Ovares | 2007-11-08 | 1 | -0/+2 |
| | | | | | | | | final resting velocity. * Added Smooth moving prim * Added event to PhysicsActor RequestPhysicsterseUpdate to allow physics plugins to be able to schedule a terse update. | ||||
* | move Sun into a Region Module, pass 1. Currently this works fine with | Sean Dague | 2007-11-07 | 1 | -1/+2 |
| | | | | | | | | | a fixed 30 minute day and the sun going East -> West again. It gets rid of super noon as well. It's a bit debug heavy right now, which I'll clean up tomorrow. I also plan to make time progression configurable in OpenSim.ini, but that will be tomorrow. | ||||
* | * Substituted som 'GenericCall' with Action<> | lbsa71 | 2007-11-05 | 1 | -20/+24 |
| | | | | | | * OnRequestWearables does no longer accept 'Client' as param, since it's always on the current client * Fixed SendOwnWearables to always operate on self, as that's what it does | ||||
* | Started to cleanup/close down childagent connections when a user teleports. ↵ | MW | 2007-11-05 | 1 | -3/+13 |
| | | | | | | | As the client will not close old childagent connections without being told explicitly to do so by each region the connection is to. Currently only implemented in standalone mode. ( the TellRegionToCloseChildConnection( ) in OGS1GridServices.cs needs implementing for grid mode, and the inter region .net remoting added for the new messages). hopefully fixed the echo bug in chatmodule. | ||||
* | * UpdateWearable should SendOurAppearance | lbsa71 | 2007-11-05 | 1 | -0/+2 |
| | | | | | * Ignored some bins | ||||
* | tiny commit to prepare for the first proper part of Scene.cs refactoring. | MW | 2007-11-03 | 1 | -17/+13 |
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* | * Diuerse beavtificatems | lbsa71 | 2007-11-01 | 1 | -12/+16 |
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* | fixed bug with user not getting land properties on login | Jeff Ames | 2007-10-31 | 1 | -0/+2 |
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* | some small changes | MW | 2007-10-31 | 1 | -6/+7 |
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* | made illogical bitwise operations logical | Jeff Ames | 2007-10-31 | 1 | -1/+1 |
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* | Thank you Teravus, very much, for a 'jump', 'crouch' and 'inertia' patch for ↵ | Charles Krinke | 2007-10-31 | 1 | -4/+35 |
| | | | | all three physics plugins. | ||||
* | Step one on the long march towards grid based inventory. Introduction of an ↵ | Tleiades Hax | 2007-10-30 | 1 | -1/+1 |
| | | | | InevntoryServer | ||||
* | temporary fix for sitting collisions in ODE | Jeff Ames | 2007-10-30 | 1 | -9/+58 |
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* | * Optimized usings | lbsa71 | 2007-10-30 | 1 | -42/+41 |
| | | | | | | * Shortened type references * Removed redundant 'this' qualifier | ||||
* | as per the "Filesystem cleanup for OpenSim repository" mailing list thread. ↵ | MW | 2007-10-29 | 1 | -2/+1 |
| | | | | | | | Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway. | ||||
* | * Removed AssetNotFound as it crashes client | lbsa71 | 2007-10-29 | 1 | -37/+43 |
| | | | | | * Fixed introduced bugs in ScenePresence | ||||
* | * ModuleLoader: Privatized some too-public fields | lbsa71 | 2007-10-29 | 1 | -41/+41 |
| | | | | | | | * Scene: Changed name from MakeAvatarPhysical to MakeRootAgent and added ForEachClient * SceneManager: Added ForEachScene * Worked some on appearances. | ||||
* | Added preliminary support for sitting on prims | Jeff Ames | 2007-10-28 | 1 | -16/+77 |
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* | * Added prototypical AvatarFactory module interface to load avatar parameters | lbsa71 | 2007-10-26 | 1 | -43/+32 |
| | | | | | | | * Added dump_assets_to_file option to enable asset dumping for debug * normalized some namespaces * InventoryFolder renamed to InventoryFolderImpl to | ||||
* | * Removed plenty more untagged console messages. Everything now has shiny ↵ | Adam Frisby | 2007-10-22 | 1 | -1/+0 |
| | | | | groups. :) | ||||
* | Possible fix for: Remoting exceptions with adjacent non-running sims. | Tleiades Hax | 2007-10-18 | 1 | -1/+1 |
| | | | | | | | | | Bugs 449, 454, 408, 244, 197 implemented InformClientOfNeighbours as an asynchroneous process, handling timeouts without blocking the main thread. Improved logging of errors, removed catch all in try catch | ||||
* | Some changes to the sending of updates of SceneObjects to clients, that I ↵ | MW | 2007-10-11 | 1 | -35/+70 |
| | | | | did a few weeks ago but never committed (and never completely finished what I had planned). | ||||
* | Hollow prims (box only), thanks Gerard! Enjoy | dan miller | 2007-09-29 | 1 | -1/+1 |
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* | this should fix 443 and compile! | dan miller | 2007-09-27 | 1 | -1/+1 |
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* | this should fix mantis #443 | dan miller | 2007-09-27 | 1 | -3/+6 |
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* | Reverting back to 2017 since 2018 were causing Linux breakage; reopening ↵ | lbsa71 | 2007-09-27 | 1 | -3/+3 |
| | | | | Tleiades patch 444 and 445. | ||||
* | * Tleiades grid mode inventory (#444) - thanx Tleiades! | lbsa71 | 2007-09-27 | 1 | -3/+3 |
| | | | | | | | * updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423) | ||||
* | * Long days journey towards night | lbsa71 | 2007-09-24 | 1 | -4/+5 |
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* | * Hotfix for 'properties all the way into the sunset' bug; it just doesn't ↵ | lbsa71 | 2007-09-24 | 1 | -10/+10 |
| | | | | | | | make sense, but maybe we need to handle agentUpdates form children too. * Ignored some bins | ||||
* | * the worlds most insignificant commit | lbsa71 | 2007-09-24 | 1 | -0/+1 |
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* | * Console output killed the cat. s/cat/sim/ | lbsa71 | 2007-09-24 | 1 | -2/+2 |
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* | * Encapsulated all CommunicationsManager services | lbsa71 | 2007-09-24 | 1 | -2/+2 |
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* | long-lost fixes to physics -- proper physical avatar management on crossings, TP | dan miller | 2007-09-24 | 1 | -0/+1 |
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* | * Purged 'Regions' code pending Agent layer grok. | lbsa71 | 2007-09-23 | 1 | -11/+1 |
| | | | | | | * Changed so prims aren't loaded until AFTER parcels. * The region startup flow is still an ungodly rats nest. | ||||
* | * Slowly but surely working my way towards Regionality... | lbsa71 | 2007-09-21 | 1 | -36/+25 |
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