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authorTeravus Ovares2007-11-16 08:52:03 +0000
committerTeravus Ovares2007-11-16 08:52:03 +0000
commit9020ec5af935a968f6dda4d15486298450c7aec9 (patch)
treeb627afe17315145855d83523b6b704d363b764d0 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentadded libs for ode and openjpeg for intel mac osx to bin (diff)
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* Fixed object edit movements causing full object updates instead of terse object updates since unlinking.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 2dae36c..caef883 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -336,7 +336,13 @@ namespace OpenSim.Region.Environment.Scenes
336 // since our timestamp resolution is to the nearest second). The first 336 // since our timestamp resolution is to the nearest second). The first
337 // could have been sent in the last update - we still need to send the 337 // could have been sent in the last update - we still need to send the
338 // second here. 338 // second here.
339 if (update.LastFullUpdateTime <= part.TimeStampFull) 339
340 // after object un-linking was introduced, this broke and needs fixing
341 // *all* object movements create a fullobjectupdate (which is bad)
342 // Physical objects do not need this bit of code, so lets make sure that they don't
343 // get updated and make matters worse until this gets fixed.
344
345 if (update.LastFullUpdateTime < part.TimeStampFull && !((part.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) !=0 ))
340 { 346 {
341 //need to do a full update 347 //need to do a full update
342 part.SendFullUpdate(ControllingClient); 348 part.SendFullUpdate(ControllingClient);