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authorTeravus Ovares2007-11-12 21:45:49 +0000
committerTeravus Ovares2007-11-12 21:45:49 +0000
commit5952441fcc886902f7b2f72eb839ae49d2c85012 (patch)
treeff7ea06cbdaa36e14b1d14da79d5535cb0dcba14 /OpenSim/Region/Environment/Scenes/ScenePresence.cs
parentfix compile issue on mono (diff)
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* Added a lot of Glue to help with reporting proper collisions.
* ODE - Fixed the iscolliding property to report a static true when colliding. * Added reporting of collisions to call UpdateMovementAnimations * Added Jump - air animation (with arms outstretched). * Added Fall Animations * ODE - Added a small amount of X, Y motion control while jumping or Falling * ODE - Avatar movement animations are still a bit odd sometimes, and had to get this up there.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/ScenePresence.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs46
1 files changed, 43 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index ab19973..5d643d1 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -52,6 +52,7 @@ namespace OpenSim.Region.Environment.Scenes
52 private uint m_requestedSitTargetID = 0; 52 private uint m_requestedSitTargetID = 0;
53 private LLVector3 m_requestedSitOffset = new LLVector3(); 53 private LLVector3 m_requestedSitOffset = new LLVector3();
54 private float m_sitAvatarHeight = 2.0f; 54 private float m_sitAvatarHeight = 2.0f;
55 private bool m_oldColliding = true;
55 56
56 private bool m_isTyping = false; 57 private bool m_isTyping = false;
57 58
@@ -388,6 +389,7 @@ namespace OpenSim.Region.Environment.Scenes
388 { 389 {
389 m_scene.PhysScene.RemoveAvatar(PhysicsActor); 390 m_scene.PhysScene.RemoveAvatar(PhysicsActor);
390 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients; 391 m_physicsActor.OnRequestTerseUpdate -= SendTerseUpdateToAllClients;
392 m_physicsActor.OnCollisionUpdate -= PhysicsCollisionUpdate;
391 PhysicsActor = null; 393 PhysicsActor = null;
392 } 394 }
393 } 395 }
@@ -407,6 +409,7 @@ namespace OpenSim.Region.Environment.Scenes
407 /// </summary> 409 /// </summary>
408 public void StopMovement() 410 public void StopMovement()
409 { 411 {
412 int x = 0;
410 } 413 }
411 414
412 public void AddNeighbourRegion(ulong regionHandle) 415 public void AddNeighbourRegion(ulong regionHandle)
@@ -489,7 +492,7 @@ namespace OpenSim.Region.Environment.Scenes
489 // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!"); 492 // Console.WriteLine("DEBUG: HandleAgentUpdate: null PhysicsActor!");
490 return; 493 return;
491 } 494 }
492 495
493 int i = 0; 496 int i = 0;
494 bool update_movementflag = false; 497 bool update_movementflag = false;
495 bool update_rotation = false; 498 bool update_rotation = false;
@@ -497,6 +500,8 @@ namespace OpenSim.Region.Environment.Scenes
497 Vector3 agent_control_v3 = new Vector3(0, 0, 0); 500 Vector3 agent_control_v3 = new Vector3(0, 0, 0);
498 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); 501 Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
499 bool oldflying = PhysicsActor.Flying; 502 bool oldflying = PhysicsActor.Flying;
503
504
500 PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0); 505 PhysicsActor.Flying = ((flags & (uint) MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
501 if (PhysicsActor.Flying != oldflying) 506 if (PhysicsActor.Flying != oldflying)
502 { 507 {
@@ -652,7 +657,18 @@ namespace OpenSim.Region.Environment.Scenes
652 } 657 }
653 else 658 else
654 { 659 {
655 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1); 660 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6)
661 {
662 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
663 }
664 else if (!PhysicsActor.IsColliding && Velocity.Z > 0)
665 {
666 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
667 }
668 else
669 {
670 SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
671 }
656 } 672 }
657 } 673 }
658 } 674 }
@@ -669,7 +685,22 @@ namespace OpenSim.Region.Environment.Scenes
669 } 685 }
670 else 686 else
671 { 687 {
672 SendAnimPack(Animations.AnimsLLUUID["STAND"], 1); 688 if (!PhysicsActor.IsColliding && m_physicsActor.Velocity.Z > 6 && !m_physicsActor.Flying)
689 {
690 SendAnimPack(Animations.AnimsLLUUID["FALLDOWN"], 1);
691 }
692 else if (!PhysicsActor.IsColliding && Velocity.Z > 0 && !m_physicsActor.Flying)
693 {
694 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
695 }
696 else
697 {
698 if (!m_physicsActor.Flying)
699 {
700 SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
701 }
702 }
703
673 } 704 }
674 } 705 }
675 } 706 }
@@ -702,6 +733,7 @@ namespace OpenSim.Region.Environment.Scenes
702 direc.z *= 3; 733 direc.z *= 3;
703 //System.Console.WriteLine("Jump"); 734 //System.Console.WriteLine("Jump");
704 SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1); 735 SendAnimPack(Animations.AnimsLLUUID["PRE_JUMP"], 1);
736 SendAnimPack(Animations.AnimsLLUUID["JUMP"], 1);
705 } 737 }
706 } 738 }
707 } 739 }
@@ -1115,8 +1147,16 @@ namespace OpenSim.Region.Environment.Scenes
1115 1147
1116 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec); 1148 m_physicsActor = scene.AddAvatar(Firstname + "." + Lastname, pVec);
1117 m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients; 1149 m_physicsActor.OnRequestTerseUpdate += SendTerseUpdateToAllClients;
1150 m_physicsActor.OnCollisionUpdate += PhysicsCollisionUpdate;
1118 } 1151 }
1152 private void PhysicsCollisionUpdate(EventArgs e)
1153 {
1154 bool isUserMoving = false;
1155 if (Velocity.X > 0 || Velocity.Y > 0)
1156 isUserMoving = true;
1157 UpdateMovementAnimations(isUserMoving);
1119 1158
1159 }
1120 internal void Close() 1160 internal void Close()
1121 { 1161 {
1122 RemoveFromPhysicalScene(); 1162 RemoveFromPhysicalScene();