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path: root/OpenSim/Region/Environment/Scenes/ScenePresence.cs (follow)
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* don't trust appearance assetid, instead do an inventorySean Dague2008-05-221-5/+5
| | | | | | | lookup any time we get it from the server. This should preventent unwearable appearance.
* Clean out some crufty in AvatarFactoryModule Sean Dague2008-05-211-13/+10
| | | | | | | | | | Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
* this removes use of the mapper for wearables, and I can confirm thingsSean Dague2008-05-211-2/+1
| | | | | | | get saved to the database. There are still issues on wearing things after a cleared cache that I'm looking at now.
* Add copyright notices.Jeff Ames2008-05-201-1/+1
| | | | | Fix spelling typo (Thanks ChrisDown for pointing this out)
* fix crash in standalone mode for initial appearance setupSean Dague2008-05-191-3/+3
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* Attempt to fix incorrect animations when using ODE (bugs #1320 / #1321)Jeff Ames2008-05-191-9/+16
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* Rework some of the animation logic in an attempt to resolve #1318Jeff Ames2008-05-191-38/+25
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* Formatting cleanup, minor refactoring. Fixed some comparisons of value ↵Jeff Ames2008-05-181-2/+2
| | | | types and null.
* while this doesn't fix the initial no pants issue in grid (which still ↵Sean Dague2008-05-171-6/+16
| | | | | | | | baffles me) it does make setting appearance in grid stick.
* Formatting cleanup.Jeff Ames2008-05-171-3/+3
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* minor change to justin's previous fix that should stillSean Dague2008-05-161-3/+4
| | | | | | prevent his crashes
* * Removing unnecessary LLUUID.Zero check from AssetCacheJustin Clarke Casey2008-05-161-1/+6
| | | | | | * This revision also includes a very temporary fix for the fact that NREs are received because of a missing avatar apperance in grid mode
* Minor cleanup.Jeff Ames2008-05-161-1/+1
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* Formatting cleanup.Jeff Ames2008-05-161-92/+92
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* appearance now survives logout. Tommorrow will involve movingSean Dague2008-05-161-1/+2
| | | | | | | the MSSQL and MYSQL mappers back in under datastores and looking at doing gid bits for this
* testing avatar appearance as a user serviceSean Dague2008-05-151-0/+7
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* minor refactor of some properties for readabilitySean Dague2008-05-151-9/+9
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* refactoring to move AvatarAppearance into Framework andSean Dague2008-05-151-8/+16
| | | | | | move the appearance sending bits to ScenePresence
* * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking ↵Teravus Ovares2008-05-141-7/+1
| | | | permissions modules. From Melanie. Thanks Melanie!
* * Applying patch from Melanie to expose godlevel to modules.Adam Frisby2008-05-141-0/+5
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* * Applying patches from Melanie to cover permissions module. Thanks!Adam Frisby2008-05-141-0/+6
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* Formatting cleanup.Jeff Ames2008-05-141-1/+1
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* * Refactored OutPacket out of ScenePresence Teravus Ovares2008-05-141-24/+7
| | | | | * Down to 65 warnings.
* * Implemented ChildAgentDataUpdate throttle multiplier based on an ↵Teravus Ovares2008-05-131-1/+18
| | | | | | | | inaccurate count of neighbors. * The neighbor count is always lower then the actual number of neighbors unless your region was up the longest. * The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
* Move animation handling from ScenePresence into its own class.Jeff Ames2008-05-121-152/+49
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* Thanks Melanie for a patch to stop sending unnecessary animation updates ↵Jeff Ames2008-05-121-1/+3
| | | | (bug #1239).
* Refactoring animation handling in ScenePresence.Jeff Ames2008-05-121-143/+101
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* Formatting cleanup.Jeff Ames2008-05-121-17/+17
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* 0001199: [PATCH] Add support for default animations Teravus Ovares2008-05-111-0/+57
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | From Melanie... Thanks Melanie! .
* * Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby2008-05-111-1/+8
| | | | | | | | them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
* *Land/Parcel upates are now correct with a significant movement by the Clientmingchen2008-05-091-11/+2
| | | | | *Moved OnSignificantClientMovement to where it is supposed to be - SceneEvents and not ScenePresence
* * Increasing ScenePresences locking to prevent race conditions such as those ↵Justin Clarke Casey2008-05-071-0/+1
| | | | | | | | | seen in one of the crashes of mantis 1163 * It's not impossible that this could lead to deadlock where sessions simply appear to freeze, even though the region console still responds. * If this is the case, please file a mantis
* * Doh! scripts that get controls should get controls even when you're ↵Teravus Ovares2008-05-071-9/+9
| | | | sitting on an object.
* * Removes references to libsecondlife.Packets from IClientAPI. BAD ↵Adam Frisby2008-05-071-17/+17
| | | | | | | PROGRAMMERS. NAUGHTY. * Thanks to Andrew (DeepThink) for working on this one.
* * Other then the prim update experiments that are going on now, ↵Teravus Ovares2008-05-071-2/+18
| | | | llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D.
* * Theoretically, everything is in place for scripted take controls... ↵Teravus Ovares2008-05-071-1/+103
| | | | | | | Theoretically. * I've still got to test, it's still theoretical code :D. Good thing it isn't enabled by default!
* * Cleaning up code, making it conform to OpenSim standards.Adam Frisby2008-05-061-2/+2
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* * Committing a bunch of work for control snatching. Not done yet. No ↵Teravus Ovares2008-05-061-0/+125
| | | | visible features.
* * If you llApplyImpulse on an attachment, it applies impulse on the avatar, ↵Teravus Ovares2008-05-061-0/+8
| | | | not the attachment.
* * Refactor: Break out permissions code into a separate region PermissionsModuleJustin Clarke Casey2008-05-051-1/+1
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* * For your fragging desire, damage enabled land works, but watch out!, life ↵Teravus Ovares2008-05-031-1/+55
| | | | does not regenerate until you're dead!
* * More refactorings of UDPServer.Adam Frisby2008-05-021-1/+1
| | | | | | * Removed all references where possible. * Renamed lots of variables from UDPServerXYZ to clientServerXYZ
* * Rolled back a few changes.Adam Frisby2008-05-011-748/+754
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* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-754/+748
| | | | | | | * Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
* * Single Attachments now work from inventory. You can attach from inventory ↵Teravus Ovares2008-04-271-0/+10
| | | | | | | | | | | | | | | and detach from inventory. * Detaching from right clicking in world, detaches to your inventory. * If you go up to a prim and attach it from in world, it appears in your inventory. * Attachment placement is saved when you detach them. * Choosing wear remembers your last attachment point from inventory. * Wrote a method to update an inventory item's asset and sends the updated inventory item to the Client * Wrote a recursive method to find the folder of a known existing inventory item. * Removed a block on physics object position on creation. This might crash a region or two, let us know via Mantis if your region crashes because of a physics out of bounds error. * Drop doesn't work. The menu item doesn't even come up. Don't know why :P.
* Minor svn, formatting cleanup.Jeff Ames2008-04-271-4/+0
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* * Ooops, attachments now teleport/cross region borders along with your ↵Teravus Ovares2008-04-261-2/+41
| | | | avatar. Those dastardly objects stick to you.
* replace hard tabs with 4 spaces to be consistant in the source.Sean Dague2008-04-241-64/+64
| | | | | | Please adjust your editors to not use hard tabs.
* * Applying Mantis #1020 (Animations) - Thanks Melanie.Adam Frisby2008-04-231-47/+91
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* * Optimised using statements and namespace references across entire project ↵Adam Frisby2008-04-211-10/+10
| | | | (this took a while to run).