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My fork of OpenSim for IG and MG, called SledjChisl.
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SceneObjectPart.cs
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Files
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*
Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...
Jeff Ames
2007-12-20
1
-11
/
+11
*
Again, thanks to Alondria for:
Charles Krinke
2007-12-17
1
-0
/
+7
*
* Added Active(physical) object count to the SimStatsReporter
Teravus Ovares
2007-12-14
1
-0
/
+5
*
* Debugging Shape
lbsa71
2007-12-13
1
-0
/
+3
*
* The 'Create' functions should be called to factor up a new, otherwise empty...
lbsa71
2007-12-11
1
-0
/
+12
*
Great Salutations to Alondria for providing implementations for:
Charles Krinke
2007-12-10
1
-0
/
+27
*
refactored ChatModule a bit.
Jeff Ames
2007-12-10
1
-2
/
+1
*
Updates to LibSL revision 1498. Thanks Johan!
Adam Johnson
2007-12-07
1
-1
/
+1
*
* Added hacked support for 'anyone can move' and 'anyone can copy'.
Teravus Ovares
2007-12-07
1
-3
/
+4
*
* Refactored Permissions into ScenePresence as requested by MW
Teravus Ovares
2007-12-05
1
-98
/
+172
*
fixed a few compiler warnings under mono (committed from a train, with adjohn...
Jeff Ames
2007-12-05
1
-8
/
+5
*
*disabled some confusing code regarding permissions
Teravus Ovares
2007-12-04
1
-2
/
+3
*
keeping opensim safe for children -- made some namespace references less expl...
Jeff Ames
2007-12-04
1
-4
/
+2
*
* Some more ApplyPhysics voodoo
lbsa71
2007-12-04
1
-2
/
+1
*
* ApplyPhysics now creates the PhysActor as well.
lbsa71
2007-12-04
1
-82
/
+103
*
* Removed 12 compiler warnings.
Adam Frisby
2007-12-04
1
-1
/
+0
*
*Refactored the initial raytracer so it doesn't use the Parent reference.
Teravus Ovares
2007-11-30
1
-17
/
+33
*
* Refactored away permissions and physics flag duplications
lbsa71
2007-11-30
1
-31
/
+5
*
* Removed permissions flag appliance from Xml deserialization
lbsa71
2007-11-30
1
-34
/
+47
*
* Extended our semi-stupid implementation of in world object permissions to s...
Teravus Ovares
2007-11-30
1
-7
/
+76
*
* Temporary fix for 'User already online' issue in standalone mode.
Teravus Ovares
2007-11-30
1
-0
/
+11
*
* Fixed neighbour range bug
lbsa71
2007-11-29
1
-8
/
+8
*
* added some functions for use in raytracing. They're kind of crappy now, so...
Teravus Ovares
2007-11-23
1
-0
/
+85
*
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...
Teravus Ovares
2007-11-20
1
-32
/
+46
*
cleaned up some mono compiler warnings
Jeff Ames
2007-11-18
1
-1
/
+1
*
* Found several cases where prim set physical were not subscribing to physics...
Teravus Ovares
2007-11-18
1
-0
/
+2
*
Added ClickAction property to SceneObjectPart (and the relevant changes in IC...
MW
2007-11-17
1
-1
/
+13
*
minor cleanup of some dodgy bits
Jeff Ames
2007-11-17
1
-10
/
+1
*
* Resolved the situation where prim is loaded from storage and when pushed ne...
Teravus Ovares
2007-11-16
1
-17
/
+38
*
* Trying a space/collision optimization technique in ODE. Let me know if you...
Teravus Ovares
2007-11-16
1
-1
/
+2
*
* ODE step two on the way to separate dynamic space allocation ( One more to ...
Teravus Ovares
2007-11-16
1
-6
/
+48
*
* Implemented the little friendly pop tooltip messages that appear when you h...
Teravus Ovares
2007-11-15
1
-4
/
+30
*
* Copied objects are now owned by the object copier (Next Owner) (however nex...
Teravus Ovares
2007-11-14
1
-1
/
+3
*
Patch from Mathias Soeken (thanks Mathias!) to take care of the color
Dalien Talbot
2007-11-11
1
-1
/
+22
*
* adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....
Teravus Ovares
2007-11-11
1
-5
/
+8
*
* Moved BulletX off of the 'constant terse update' method. It now only sends...
Teravus Ovares
2007-11-09
1
-4
/
+7
*
* Fixed occasional character drift caused by sim not sending the avatar's fin...
Teravus Ovares
2007-11-08
1
-0
/
+12
*
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
Teravus Ovares
2007-11-08
1
-3
/
+27
*
Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...
Charles Krinke
2007-11-05
1
-1
/
+5
*
Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...
MW
2007-11-04
1
-4
/
+34
*
Fixes a bug with a ZERO Quaternion when creating a prim.
darok
2007-11-03
1
-4
/
+8
*
Modifications for prim movement. For now only in Mod. BulletX, but i think it...
darok
2007-11-03
1
-5
/
+68
*
First part of Scene refactoring:
MW
2007-11-03
1
-0
/
+1
*
Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...
darok
2007-11-03
1
-9
/
+10
*
* Diuerse beavtificatems
lbsa71
2007-11-01
1
-50
/
+52
*
Thank you, Melanie for solving: When receiving an ObjectAdd packet, the Rotat...
Charles Krinke
2007-11-01
1
-2
/
+7
*
Thank you Melanie for a patch to SceneObjectPart.cs so that on first transmis...
Charles Krinke
2007-11-01
1
-2
/
+19
*
Tevarus' patch for object flags & implemented Phantom edits
dan miller
2007-10-30
1
-4
/
+102
*
* Optimized usings
lbsa71
2007-10-30
1
-14
/
+9
*
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. H...
MW
2007-10-29
1
-2
/
+1
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