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authorCharles Krinke2007-11-05 04:33:06 +0000
committerCharles Krinke2007-11-05 04:33:06 +0000
commit7eff1572cbe4ca75d133361ebc7a3f59ac9b8016 (patch)
tree7b29eee7d4014c6f5f885be2ad9c491c785ed60c /OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
parentremoved duplicated BOMs (diff)
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Thank you, Teravus for: Solution for 'after using physical prim with MonoSqliteDataStore, the sim lags with constantly updating assets.". This mostly affects BulletX.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs6
1 files changed, 5 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 1852ba7..4c6865a 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -579,7 +579,11 @@ namespace OpenSim.Region.Environment.Scenes
579 { 579 {
580 AddTerseUpdateToAllAvatars(); 580 AddTerseUpdateToAllAvatars();
581 ClearUpdateSchedule(); 581 ClearUpdateSchedule();
582 ScheduleTerseUpdate(); 582 if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0)
583 {
584 // Only send the constant terse updates on physical objects!
585 ScheduleTerseUpdate();
586 }
583 } 587 }
584 else 588 else
585 { 589 {