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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs (follow)
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* If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey2007-12-261-4/+6
* * Patch by Melanie to fix CreateSelectedTeravus Ovares2007-12-261-1/+7
* Again, great thanks to Alondria for:Charles Krinke2007-12-241-1/+13
* * Patch from Alondria - Added LLFunctions llGetMass(), llGetLandOwnerAt(), ll...Teravus Ovares2007-12-231-0/+16
* Thank you, Alondria for:Charles Krinke2007-12-221-2/+2
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...Jeff Ames2007-12-201-11/+11
* Again, thanks to Alondria for:Charles Krinke2007-12-171-0/+7
* * Added Active(physical) object count to the SimStatsReporterTeravus Ovares2007-12-141-0/+5
* * Debugging Shapelbsa712007-12-131-0/+3
* * The 'Create' functions should be called to factor up a new, otherwise empty...lbsa712007-12-111-0/+12
* Great Salutations to Alondria for providing implementations for:Charles Krinke2007-12-101-0/+27
* refactored ChatModule a bit.Jeff Ames2007-12-101-2/+1
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-1/+1
* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-3/+4
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-98/+172
* fixed a few compiler warnings under mono (committed from a train, with adjohn...Jeff Ames2007-12-051-8/+5
* *disabled some confusing code regarding permissionsTeravus Ovares2007-12-041-2/+3
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-4/+2
* * Some more ApplyPhysics voodoolbsa712007-12-041-2/+1
* * ApplyPhysics now creates the PhysActor as well.lbsa712007-12-041-82/+103
* * Removed 12 compiler warnings.Adam Frisby2007-12-041-1/+0
* *Refactored the initial raytracer so it doesn't use the Parent reference.Teravus Ovares2007-11-301-17/+33
* * Refactored away permissions and physics flag duplicationslbsa712007-11-301-31/+5
* * Removed permissions flag appliance from Xml deserializationlbsa712007-11-301-34/+47
* * Extended our semi-stupid implementation of in world object permissions to s...Teravus Ovares2007-11-301-7/+76
* * Temporary fix for 'User already online' issue in standalone mode.Teravus Ovares2007-11-301-0/+11
* * Fixed neighbour range buglbsa712007-11-291-8/+8
* * added some functions for use in raytracing. They're kind of crappy now, so...Teravus Ovares2007-11-231-0/+85
* *Huge* structural changes in ODE/OdePrim to get all of the calls in threadloc...Teravus Ovares2007-11-201-32/+46
* cleaned up some mono compiler warningsJeff Ames2007-11-181-1/+1
* * Found several cases where prim set physical were not subscribing to physics...Teravus Ovares2007-11-181-0/+2
* Added ClickAction property to SceneObjectPart (and the relevant changes in IC...MW2007-11-171-1/+13
* minor cleanup of some dodgy bitsJeff Ames2007-11-171-10/+1
* * Resolved the situation where prim is loaded from storage and when pushed ne...Teravus Ovares2007-11-161-17/+38
* * Trying a space/collision optimization technique in ODE. Let me know if you...Teravus Ovares2007-11-161-1/+2
* * ODE step two on the way to separate dynamic space allocation ( One more to ...Teravus Ovares2007-11-161-6/+48
* * Implemented the little friendly pop tooltip messages that appear when you h...Teravus Ovares2007-11-151-4/+30
* * Copied objects are now owned by the object copier (Next Owner) (however nex...Teravus Ovares2007-11-141-1/+3
* Patch from Mathias Soeken (thanks Mathias!) to take care of the color Dalien Talbot2007-11-111-1/+22
* * adds flag in OpenSim.ini for disabling physical prim. Look at OpenSim.ini....Teravus Ovares2007-11-111-5/+8
* * Moved BulletX off of the 'constant terse update' method. It now only sends...Teravus Ovares2007-11-091-4/+7
* * Fixed occasional character drift caused by sim not sending the avatar's fin...Teravus Ovares2007-11-081-0/+12
* * Added Rotational Velocity reporting for Client Interpolation to Terse UpdatesTeravus Ovares2007-11-081-3/+27
* Thank you, Teravus for: Solution for 'after using physical prim with MonoSql...Charles Krinke2007-11-051-1/+5
* Applying Teravus patch # 557. Some glue code for the updating of prim's veloc...MW2007-11-041-4/+34
* Fixes a bug with a ZERO Quaternion when creating a prim.darok2007-11-031-4/+8
* Modifications for prim movement. For now only in Mod. BulletX, but i think it...darok2007-11-031-5/+68
* First part of Scene refactoring:MW2007-11-031-0/+1
* Changes in BulletXPlugin: Added new class BulletXActor class inherits from Ph...darok2007-11-031-9/+10
* * Diuerse beavtificatemslbsa712007-11-011-50/+52