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path: root/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs (follow)
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* Change SceneObjectPart.LocalID to .LocalId to be case matchingSean Dague2008-03-051-2/+2
* Minor cleanup.Jeff Ames2008-02-201-1/+1
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-201-2/+2
* * re-enabled AssetNotFound codelbsa712008-02-201-77/+80
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-39/+30
* * didn't save :P so, this is the other half to my last commitTeravus Ovares2008-02-071-1/+20
* * Added the Scripted objectflag if there is a script running in a prim. Remov...Teravus Ovares2008-02-071-1/+14
* * Fixed script count incrementer. Was decrementing but only incrementing wh...Teravus Ovares2008-02-061-2/+2
* * Put the script run limiter on the SceneObjectPart as otherwise you can drop...Teravus Ovares2008-02-061-13/+15
* * Added Active Scripts to report the number of scripts running to Sim Stats Teravus Ovares2008-02-061-0/+22
* Converted logging to use log4net.Jeff Ames2008-02-051-30/+32
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-211-1/+4
* Method renameJustin Clarke Casey2008-01-211-3/+5
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-211-1/+25
* * Added and implemented the LSL changed event.Teravus Ovares2008-01-171-1/+5
* * Fix mantis 345 - it is now possible to duplicate prims directly in the regi...Justin Clarke Casey2008-01-161-90/+119
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-37/+53
* * Mother of all commits:Adam Frisby2008-01-151-2/+2
* Switch prim items type representation to use int rather than strings.Justin Clarke Casey2008-01-111-12/+7
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-18/+89
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-071-1/+8
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-071-6/+2
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-2/+24
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-0/+48
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-061-0/+244