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authorJeff Ames2008-02-05 19:44:27 +0000
committerJeff Ames2008-02-05 19:44:27 +0000
commit6ed5283bc06a62f38eb517e67b975832b603bf61 (patch)
treee5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parentCut down on the number of packets sent during terraforming. Terraforming shou... (diff)
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs62
1 files changed, 32 insertions, 30 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index d4e2102..d9ee94c 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -41,6 +41,8 @@ namespace OpenSim.Region.Environment.Scenes
41{ 41{
42 public partial class SceneObjectPart : IScriptHost 42 public partial class SceneObjectPart : IScriptHost
43 { 43 {
44 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
45
44 private string m_inventoryFileName = String.Empty; 46 private string m_inventoryFileName = String.Empty;
45 47
46 /// <summary> 48 /// <summary>
@@ -131,10 +133,10 @@ namespace OpenSim.Region.Environment.Scenes
131 /// <returns></returns> 133 /// <returns></returns>
132 public void StartScript(TaskInventoryItem item) 134 public void StartScript(TaskInventoryItem item)
133 { 135 {
134// MainLog.Instance.Verbose( 136// m_log.Info(String.Format(
135// "PRIMINVENTORY", 137// "[PRIMINVENTORY]: " +
136// "Starting script {0}, {1} in prim {2}, {3}", 138// "Starting script {0}, {1} in prim {2}, {3}",
137// item.Name, item.ItemID, Name, UUID); 139// item.Name, item.ItemID, Name, UUID));
138 140
139 AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false); 141 AssetBase rezAsset = m_parentGroup.Scene.AssetCache.GetAsset(item.AssetID, false);
140 142
@@ -145,10 +147,10 @@ namespace OpenSim.Region.Environment.Scenes
145 } 147 }
146 else 148 else
147 { 149 {
148 MainLog.Instance.Error( 150 m_log.Error(String.Format(
149 "PRIMINVENTORY", 151 "[PRIMINVENTORY]: " +
150 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 152 "Couldn't start script {0}, {1} since asset ID {2} could not be found",
151 item.Name, item.ItemID, item.AssetID); 153 item.Name, item.ItemID, item.AssetID));
152 } 154 }
153 } 155 }
154 156
@@ -168,10 +170,10 @@ namespace OpenSim.Region.Environment.Scenes
168 } 170 }
169 else 171 else
170 { 172 {
171 MainLog.Instance.Error( 173 m_log.Error(String.Format(
172 "PRIMINVENTORY", 174 "[PRIMINVENTORY]: " +
173 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}", 175 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2}",
174 itemId, Name, UUID); 176 itemId, Name, UUID));
175 } 177 }
176 } 178 }
177 } 179 }
@@ -188,10 +190,10 @@ namespace OpenSim.Region.Environment.Scenes
188 } 190 }
189 else 191 else
190 { 192 {
191 MainLog.Instance.Error( 193 m_log.Error(String.Format(
192 "PRIMINVENTORY", 194 "[PRIMINVENTORY]: " +
193 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 195 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}",
194 itemId, Name, UUID); 196 itemId, Name, UUID));
195 } 197 }
196 } 198 }
197 199
@@ -251,10 +253,10 @@ namespace OpenSim.Region.Environment.Scenes
251 } 253 }
252 else 254 else
253 { 255 {
254 MainLog.Instance.Error( 256 m_log.Error(String.Format(
255 "PRIMINVENTORY", 257 "[PRIMINVENTORY]: " +
256 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 258 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
257 itemID, Name, UUID); 259 itemID, Name, UUID));
258 } 260 }
259 } 261 }
260 262
@@ -283,10 +285,10 @@ namespace OpenSim.Region.Environment.Scenes
283 } 285 }
284 else 286 else
285 { 287 {
286 MainLog.Instance.Error( 288 m_log.Error(String.Format(
287 "PRIMINVENTORY", 289 "[PRIMINVENTORY]: " +
288 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 290 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
289 item.ItemID, Name, UUID); 291 item.ItemID, Name, UUID));
290 } 292 }
291 } 293 }
292 294
@@ -316,10 +318,10 @@ namespace OpenSim.Region.Environment.Scenes
316 } 318 }
317 else 319 else
318 { 320 {
319 MainLog.Instance.Error( 321 m_log.Error(String.Format(
320 "PRIMINVENTORY", 322 "[PRIMINVENTORY]: " +
321 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 323 "Tried to remove item ID {0} from prim {1}, {2} but the item does not exist in this inventory",
322 itemID, Name, UUID); 324 itemID, Name, UUID));
323 } 325 }
324 } 326 }
325 327
@@ -384,8 +386,8 @@ namespace OpenSim.Region.Environment.Scenes
384 386
385 fileData = Helpers.StringToField(invString.BuildString); 387 fileData = Helpers.StringToField(invString.BuildString);
386 388
387// MainLog.Instance.Verbose( 389// m_log.Info(String.Format(
388// "PRIMINVENTORY", "RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)); 390// "[PRIMINVENTORY]: RequestInventoryFile fileData: {0}", Helpers.FieldToUTF8String(fileData)));
389 391
390 if (fileData.Length > 2) 392 if (fileData.Length > 2)
391 { 393 {