| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
| |
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
| |
cleanup: warnings, readability
|
|
|
|
|
|
| |
All item sale modes are now complete.
|
| |
|
|
|
|
|
|
| |
are stored in the db.
|
|
|
|
|
|
|
| |
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
|
|
|
|
|
|
|
|
| |
this before (doh)
* Not quite perfect yet
|
|
|
|
| |
count is actually a prim local id dispenser
|
|
|
|
| |
*any avatar* to deposit scripts in them, regardless of permissions
|
|
|
|
|
| |
addresses "recompiles clear perms:
|
|
|
|
| |
functionality addition
|
| |
|
|
|
|
| |
AddInventoryItem methods to reduce code duplication
|
| |
|
|
|
|
| |
prim's inventory
|
| |
|
|
|
|
|
| |
* This should resolve creating content, taking it, and being able to rez it again.
|
|
|
|
|
| |
not break trunk.
|
|
|
|
|
|
|
|
|
|
|
|
| |
SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
|
|
|
|
|
| |
plumbs in the events for on_rez.
|
|
|
|
|
| |
Createa a method to find out if a prim inventory contains scripts
|
|
|
|
|
|
|
| |
Nothing huge, but the new button code for producing
a new script does well, but the script will not allow
for name change once created. It reverts back to new script.
|
|
|
|
|
|
|
|
| |
* Concurrency issues are resolved because each object makes a memory-only copy of itself and backs up the copy.
* Because of the way this is done, the latest at the time of the backup gets backed up (no functionality change)
* You can move *thousands of objects at a time* and the sim doesn't freeze and wait for the backup to complete.
* This can be enhanced more by dedicating the thread as opposed to starting it when the backup process starts.
|
|
|
|
| |
types and null.
|
| |
|
| |
|
|
|
|
| |
inventories. Also enables 'New Script' button. from Melanie. Thanks Melanie!
|
|
|
|
| |
prim inventories. From Melanie! Thanks Melanie.
|
| |
|
|
|
|
|
|
|
|
| |
propagation and script module hooks. Thanks Melanie!
* Implements quite a few inventory related perms.
* (from Teravus) Fixes Take Copy
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
|
|
|
|
|
|
|
| |
Melanie!
RE: 0001079: r4387. touch() event does not fire when touch script is in root prim and child prims are touched
|
| |
|
|
|
|
|
|
|
|
|
|
| |
inventory
* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
|
|
|
|
|
|
|
|
|
| |
properties panel for a prim's contents working
* Temporarily hacked things to bring our protocol data flow to be pretty much completely identical to the Linden's for this - to absolutely no avail.
* Leaving commented code in as a springboard for some future attempt
|
|
|
|
|
|
| |
Please adjust your editors to not use hard tabs.
|
|
|
|
| |
tglion!
|
| |
|
|
|
|
| |
(this took a while to run).
|
|
|
|
|
|
|
|
|
| |
* All objects are not touchable by default now
* When a script listens for one of the touch events in the state, an object becomes touchable.
* All LSL scripts report which events they consume now
** This uses semi-complicated Regex to discover the events, stick them in a dictionary, and then write a method call into each script state's state_entry() event.
** Tedd may figure out a better way to do this in the future. For now, this works for LSL.
|
|
|
|
|
|
|
|
|
|
|
| |
items (with inventory) on Windows
* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
|
|
|
|
| |
things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
|
|
|
|
|
|
| |
Patch to remove commented NotImpemented calls from within implemented script functions
|
|
|
|
|
|
| |
* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
|
| |
|