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authorAdam Frisby2008-05-01 16:35:00 +0000
committerAdam Frisby2008-05-01 16:35:00 +0000
commit13526097f24b7a8ad63b1d482c44b44397fa055f (patch)
tree7a82c20ed7c63e2aea5ad3863325e37f64e1cbea /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parent* Breaking all the code, breaking all the code..! (diff)
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* Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly. * Reformatted code sections. * Removed redundant code.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs150
1 files changed, 76 insertions, 74 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 0215cec..c8a8f95 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -41,7 +41,12 @@ namespace OpenSim.Region.Environment.Scenes
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43 43
44 private string m_inventoryFileName = String.Empty; 44 private readonly string m_inventoryFileName = String.Empty;
45
46 /// <summary>
47 /// Tracks whether inventory has changed since the last persistent backup
48 /// </summary>
49 private bool HasInventoryChanged;
45 50
46 /// <summary> 51 /// <summary>
47 /// The inventory folder for this prim 52 /// The inventory folder for this prim
@@ -49,6 +54,17 @@ namespace OpenSim.Region.Environment.Scenes
49 private LLUUID m_folderID = LLUUID.Zero; 54 private LLUUID m_folderID = LLUUID.Zero;
50 55
51 /// <summary> 56 /// <summary>
57 /// Serial count for inventory file , used to tell if inventory has changed
58 /// no need for this to be part of Database backup
59 /// </summary>
60 protected uint m_inventorySerial;
61
62 /// <summary>
63 /// Holds in memory prim inventory
64 /// </summary>
65 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
66
67 /// <summary>
52 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see 68 /// Exposing this is not particularly good, but it's one of the least evils at the moment to see
53 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. 69 /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim.
54 /// </summary> 70 /// </summary>
@@ -58,23 +74,12 @@ namespace OpenSim.Region.Environment.Scenes
58 set { m_folderID = value; } 74 set { m_folderID = value; }
59 } 75 }
60 76
61 /// <summary>
62 /// Serial count for inventory file , used to tell if inventory has changed
63 /// no need for this to be part of Database backup
64 /// </summary>
65 protected uint m_inventorySerial = 0;
66
67 public uint InventorySerial 77 public uint InventorySerial
68 { 78 {
69 get { return m_inventorySerial; } 79 get { return m_inventorySerial; }
70 set { m_inventorySerial = value; } 80 set { m_inventorySerial = value; }
71 } 81 }
72 82
73 /// <summary>
74 /// Holds in memory prim inventory
75 /// </summary>
76 protected TaskInventoryDictionary m_taskInventory = new TaskInventoryDictionary();
77
78 public TaskInventoryDictionary TaskInventory 83 public TaskInventoryDictionary TaskInventory
79 { 84 {
80 get { return m_taskInventory; } 85 get { return m_taskInventory; }
@@ -82,11 +87,6 @@ namespace OpenSim.Region.Environment.Scenes
82 } 87 }
83 88
84 /// <summary> 89 /// <summary>
85 /// Tracks whether inventory has changed since the last persistent backup
86 /// </summary>
87 private bool HasInventoryChanged;
88
89 /// <summary>
90 /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating 90 /// Reset LLUUIDs for all the items in the prim's inventory. This involves either generating
91 /// new ones or setting existing UUIDs to the correct parent UUIDs. 91 /// new ones or setting existing UUIDs to the correct parent UUIDs.
92 /// 92 ///
@@ -96,14 +96,14 @@ namespace OpenSim.Region.Environment.Scenes
96 public void ResetInventoryIDs() 96 public void ResetInventoryIDs()
97 { 97 {
98 lock (TaskInventory) 98 lock (TaskInventory)
99 { 99 {
100 if (0 == TaskInventory.Count) 100 if (0 == TaskInventory.Count)
101 { 101 {
102 return; 102 return;
103 } 103 }
104 104
105 HasInventoryChanged = true; 105 HasInventoryChanged = true;
106 106
107 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values); 107 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(TaskInventory.Values);
108 TaskInventory.Clear(); 108 TaskInventory.Clear();
109 109
@@ -132,9 +132,9 @@ namespace OpenSim.Region.Environment.Scenes
132 if (ownerId != item.OwnerID) 132 if (ownerId != item.OwnerID)
133 { 133 {
134 item.LastOwnerID = item.OwnerID; 134 item.LastOwnerID = item.OwnerID;
135 item.OwnerID = ownerId; 135 item.OwnerID = ownerId;
136 item.BaseMask = item.NextOwnerMask & (uint)PermissionMask.All; 136 item.BaseMask = item.NextOwnerMask & (uint) PermissionMask.All;
137 item.OwnerMask = item.NextOwnerMask & (uint)PermissionMask.All; 137 item.OwnerMask = item.NextOwnerMask & (uint) PermissionMask.All;
138 } 138 }
139 } 139 }
140 } 140 }
@@ -194,22 +194,22 @@ namespace OpenSim.Region.Environment.Scenes
194 AssetCache cache = m_parentGroup.Scene.AssetCache; 194 AssetCache cache = m_parentGroup.Scene.AssetCache;
195 195
196 cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset) 196 cache.GetAsset(item.AssetID, delegate(LLUUID assetID, AssetBase asset)
197 { 197 {
198 if (null == asset) 198 if (null == asset)
199 { 199 {
200 m_log.ErrorFormat( 200 m_log.ErrorFormat(
201 "[PRIMINVENTORY]: " + 201 "[PRIMINVENTORY]: " +
202 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 202 "Couldn't start script {0}, {1} since asset ID {2} could not be found",
203 item.Name, item.ItemID, item.AssetID); 203 item.Name, item.ItemID, item.AssetID);
204 } 204 }
205 else 205 else
206 { 206 {
207 string script = Helpers.FieldToUTF8String(asset.Data); 207 string script = Helpers.FieldToUTF8String(asset.Data);
208 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); 208 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID, script);
209 m_parentGroup.AddActiveScriptCount(1); 209 m_parentGroup.AddActiveScriptCount(1);
210 ScheduleFullUpdate(); 210 ScheduleFullUpdate();
211 } 211 }
212 }, false); 212 }, false);
213 } 213 }
214 } 214 }
215 215
@@ -226,7 +226,6 @@ namespace OpenSim.Region.Environment.Scenes
226 if (m_taskInventory.ContainsKey(itemId)) 226 if (m_taskInventory.ContainsKey(itemId))
227 { 227 {
228 StartScript(m_taskInventory[itemId]); 228 StartScript(m_taskInventory[itemId]);
229
230 } 229 }
231 else 230 else
232 { 231 {
@@ -263,7 +262,7 @@ namespace OpenSim.Region.Environment.Scenes
263 { 262 {
264 foreach (TaskInventoryItem item in m_taskInventory.Values) 263 foreach (TaskInventoryItem item in m_taskInventory.Values)
265 { 264 {
266 if(item.Name == name) 265 if (item.Name == name)
267 return true; 266 return true;
268 } 267 }
269 return false; 268 return false;
@@ -271,14 +270,14 @@ namespace OpenSim.Region.Environment.Scenes
271 270
272 private string FindAvailableInventoryName(string name) 271 private string FindAvailableInventoryName(string name)
273 { 272 {
274 if(!InventoryContainsName(name)) 273 if (!InventoryContainsName(name))
275 return name; 274 return name;
276 275
277 int suffix=1; 276 int suffix = 1;
278 while(suffix < 256) 277 while (suffix < 256)
279 { 278 {
280 string tryName=String.Format("{0} {1}", name, suffix); 279 string tryName = String.Format("{0} {1}", name, suffix);
281 if(!InventoryContainsName(tryName)) 280 if (!InventoryContainsName(tryName))
282 return tryName; 281 return tryName;
283 suffix++; 282 suffix++;
284 } 283 }
@@ -295,11 +294,11 @@ namespace OpenSim.Region.Environment.Scenes
295 item.CreationDate = 1000; 294 item.CreationDate = 1000;
296 item.ParentPartID = UUID; 295 item.ParentPartID = UUID;
297 296
298 string name=FindAvailableInventoryName(item.Name); 297 string name = FindAvailableInventoryName(item.Name);
299 if(name == String.Empty) 298 if (name == String.Empty)
300 return; 299 return;
301 300
302 item.Name=name; 301 item.Name = name;
303 302
304 lock (m_taskInventory) 303 lock (m_taskInventory)
305 { 304 {
@@ -347,7 +346,7 @@ namespace OpenSim.Region.Environment.Scenes
347// m_log.DebugFormat( 346// m_log.DebugFormat(
348// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}", 347// "[PRIM INVENTORY]: Retrieved task inventory item {0}, {1} from prim {2}, {3}",
349// m_taskInventory[itemID].Name, itemID, Name, UUID); 348// m_taskInventory[itemID].Name, itemID, Name, UUID);
350 349
351 return m_taskInventory[itemID]; 350 return m_taskInventory[itemID];
352 } 351 }
353 else 352 else
@@ -428,7 +427,6 @@ namespace OpenSim.Region.Environment.Scenes
428 scriptcount++; 427 scriptcount++;
429 } 428 }
430 } 429 }
431
432 } 430 }
433 if (scriptcount <= 0) 431 if (scriptcount <= 0)
434 { 432 {
@@ -457,14 +455,14 @@ namespace OpenSim.Region.Environment.Scenes
457 /// <param name="client"></param> 455 /// <param name="client"></param>
458 /// <param name="localID"></param> 456 /// <param name="localID"></param>
459 public bool GetInventoryFileName(IClientAPI client, uint localID) 457 public bool GetInventoryFileName(IClientAPI client, uint localID)
460 { 458 {
461// m_log.DebugFormat( 459// m_log.DebugFormat(
462// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}", 460// "[PRIM INVENTORY]: Received request from client {0} for inventory file name of {1}, {2}",
463// client.AgentId, Name, UUID); 461// client.AgentId, Name, UUID);
464 462
465 if (m_inventorySerial > 0) 463 if (m_inventorySerial > 0)
466 { 464 {
467 client.SendTaskInventory(m_uuid, (short)m_inventorySerial, 465 client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
468 Helpers.StringToField(m_inventoryFileName)); 466 Helpers.StringToField(m_inventoryFileName));
469 return true; 467 return true;
470 } 468 }
@@ -480,9 +478,9 @@ namespace OpenSim.Region.Environment.Scenes
480 /// </summary> 478 /// </summary>
481 /// <param name="xferManager"></param> 479 /// <param name="xferManager"></param>
482 public void RequestInventoryFile(IXfer xferManager) 480 public void RequestInventoryFile(IXfer xferManager)
483 { 481 {
484 byte[] fileData = new byte[0]; 482 byte[] fileData = new byte[0];
485 483
486 // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches 484 // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero. This matches
487 // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality 485 // what appears to happen in the Second Life protocol. If this isn't the case. then various functionality
488 // isn't available (such as drag from prim inventory to agent inventory) 486 // isn't available (such as drag from prim inventory to agent inventory)
@@ -493,53 +491,53 @@ namespace OpenSim.Region.Environment.Scenes
493 foreach (TaskInventoryItem item in m_taskInventory.Values) 491 foreach (TaskInventoryItem item in m_taskInventory.Values)
494 { 492 {
495 invString.AddItemStart(); 493 invString.AddItemStart();
496 invString.AddNameValueLine("item_id", item.ItemID.ToString()); 494 invString.AddNameValueLine("item_id", item.ItemID.ToString());
497 invString.AddNameValueLine("parent_id", m_folderID.ToString()); 495 invString.AddNameValueLine("parent_id", m_folderID.ToString());
498 496
499 invString.AddPermissionsStart(); 497 invString.AddPermissionsStart();
500 498
501 // FIXME: Temporary until permissions are properly sorted. 499 // FIXME: Temporary until permissions are properly sorted.
502 invString.AddNameValueLine("base_mask", "7fffffff"); 500 invString.AddNameValueLine("base_mask", "7fffffff");
503 invString.AddNameValueLine("owner_mask", "7fffffff"); 501 invString.AddNameValueLine("owner_mask", "7fffffff");
504 invString.AddNameValueLine("group_mask", "7fffffff"); 502 invString.AddNameValueLine("group_mask", "7fffffff");
505 invString.AddNameValueLine("everyone_mask", "7fffffff"); 503 invString.AddNameValueLine("everyone_mask", "7fffffff");
506 invString.AddNameValueLine("next_owner_mask", "7fffffff"); 504 invString.AddNameValueLine("next_owner_mask", "7fffffff");
507 505
508// invString.AddNameValueLine("group_mask", "00000000"); 506// invString.AddNameValueLine("group_mask", "00000000");
509// invString.AddNameValueLine("everyone_mask", "00000000"); 507// invString.AddNameValueLine("everyone_mask", "00000000");
510// invString.AddNameValueLine("next_owner_mask", "00086000"); 508// invString.AddNameValueLine("next_owner_mask", "00086000");
511 509
512// invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask)); 510// invString.AddNameValueLine("base_mask", Helpers.UIntToHexString(item.BaseMask));
513// invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask)); 511// invString.AddNameValueLine("owner_mask", Helpers.UIntToHexString(item.OwnerMask));
514// invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask)); 512// invString.AddNameValueLine("group_mask", Helpers.UIntToHexString(item.GroupMask));
515// invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask)); 513// invString.AddNameValueLine("everyone_mask", Helpers.UIntToHexString(item.EveryoneMask));
516// invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask)); 514// invString.AddNameValueLine("next_owner_mask", Helpers.UIntToHexString(item.NextOwnerMask));
517 515
518 invString.AddNameValueLine("creator_id", item.CreatorID.ToString()); 516 invString.AddNameValueLine("creator_id", item.CreatorID.ToString());
519 invString.AddNameValueLine("owner_id", item.OwnerID.ToString()); 517 invString.AddNameValueLine("owner_id", item.OwnerID.ToString());
520 518
521 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString()); 519 invString.AddNameValueLine("last_owner_id", item.LastOwnerID.ToString());
522// invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString()); 520// invString.AddNameValueLine("last_owner_id", item.OwnerID.ToString());
523 521
524 invString.AddNameValueLine("group_id", item.GroupID.ToString()); 522 invString.AddNameValueLine("group_id", item.GroupID.ToString());
525 invString.AddSectionEnd(); 523 invString.AddSectionEnd();
526 524
527 invString.AddNameValueLine("asset_id", item.AssetID.ToString()); 525 invString.AddNameValueLine("asset_id", item.AssetID.ToString());
528 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]); 526 invString.AddNameValueLine("type", TaskInventoryItem.Types[item.Type]);
529 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]); 527 invString.AddNameValueLine("inv_type", TaskInventoryItem.InvTypes[item.InvType]);
530 invString.AddNameValueLine("flags", "00000000"); 528 invString.AddNameValueLine("flags", "00000000");
531 529
532 invString.AddSaleStart(); 530 invString.AddSaleStart();
533 invString.AddNameValueLine("sale_type", "not"); 531 invString.AddNameValueLine("sale_type", "not");
534 invString.AddNameValueLine("sale_price", "0"); 532 invString.AddNameValueLine("sale_price", "0");
535 invString.AddSectionEnd(); 533 invString.AddSectionEnd();
536 534
537 invString.AddNameValueLine("name", item.Name + "|"); 535 invString.AddNameValueLine("name", item.Name + "|");
538 invString.AddNameValueLine("desc", item.Description + "|"); 536 invString.AddNameValueLine("desc", item.Description + "|");
539 537
540 invString.AddNameValueLine("creation_date", item.CreationDate.ToString()); 538 invString.AddNameValueLine("creation_date", item.CreationDate.ToString());
541// invString.AddNameValueLine("creation_date", "1209151453"); 539// invString.AddNameValueLine("creation_date", "1209151453");
542 540
543 invString.AddSectionEnd(); 541 invString.AddSectionEnd();
544 } 542 }
545 } 543 }
@@ -571,6 +569,8 @@ namespace OpenSim.Region.Environment.Scenes
571 } 569 }
572 } 570 }
573 571
572 #region Nested type: InventoryStringBuilder
573
574 public class InventoryStringBuilder 574 public class InventoryStringBuilder
575 { 575 {
576 public string BuildString = String.Empty; 576 public string BuildString = String.Empty;
@@ -596,13 +596,13 @@ namespace OpenSim.Region.Environment.Scenes
596 BuildString += "\tpermissions 0\n"; 596 BuildString += "\tpermissions 0\n";
597 AddSectionStart(); 597 AddSectionStart();
598 } 598 }
599 599
600 public void AddSaleStart() 600 public void AddSaleStart()
601 { 601 {
602 BuildString += "\tsale_info\t0\n"; 602 BuildString += "\tsale_info\t0\n";
603 AddSectionStart(); 603 AddSectionStart();
604 } 604 }
605 605
606 protected void AddSectionStart() 606 protected void AddSectionStart()
607 { 607 {
608 BuildString += "\t{\n"; 608 BuildString += "\t{\n";
@@ -629,5 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
629 { 629 {
630 } 630 }
631 } 631 }
632
633 #endregion
632 } 634 }
633} 635} \ No newline at end of file