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authorCharles Krinke2008-06-28 16:08:12 +0000
committerCharles Krinke2008-06-28 16:08:12 +0000
commit9a0ef22ed979433f4d017a252173f38fe5e56892 (patch)
tree98bd25e3a49a38922b37728df4de9e0fa5b7366a /OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
parentplumbing for multiple inventory servers. Mostly done on the region server side. (diff)
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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs70
1 files changed, 38 insertions, 32 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index fbf2794..dc195f8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Scenes
137 /// <summary> 137 /// <summary>
138 /// Start all the scripts contained in this prim's inventory 138 /// Start all the scripts contained in this prim's inventory
139 /// </summary> 139 /// </summary>
140 public void StartScripts() 140 public void CreateScriptInstances(int startParam, bool postOnRez)
141 { 141 {
142 lock (m_taskInventory) 142 lock (m_taskInventory)
143 { 143 {
@@ -146,25 +146,7 @@ namespace OpenSim.Region.Environment.Scenes
146 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem 146 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
147 if (10 == item.Type) 147 if (10 == item.Type)
148 { 148 {
149 StartScript(item); 149 CreateScriptInstance(item, startParam, postOnRez);
150 }
151 }
152 }
153 }
154
155 /// <summary>
156 /// Start all the scripts contained in this prim's inventory
157 /// </summary>
158 public void StartScripts(int param)
159 {
160 lock (m_taskInventory)
161 {
162 foreach (TaskInventoryItem item in m_taskInventory.Values)
163 {
164 // XXX more hardcoding badness. Should be an enum in TaskInventoryItem
165 if (10 == item.Type)
166 {
167 StartScript(item, param);
168 } 150 }
169 } 151 }
170 } 152 }
@@ -173,7 +155,7 @@ namespace OpenSim.Region.Environment.Scenes
173 /// <summary> 155 /// <summary>
174 /// Stop all the scripts in this prim. 156 /// Stop all the scripts in this prim.
175 /// </summary> 157 /// </summary>
176 public void StopScripts() 158 public void RemoveScriptInstances()
177 { 159 {
178 lock (m_taskInventory) 160 lock (m_taskInventory)
179 { 161 {
@@ -181,7 +163,7 @@ namespace OpenSim.Region.Environment.Scenes
181 { 163 {
182 if (10 == item.Type) 164 if (10 == item.Type)
183 { 165 {
184 StopScript(item.ItemID); 166 RemoveScriptInstance(item.ItemID);
185 RemoveScriptEvents(item.ItemID); 167 RemoveScriptEvents(item.ItemID);
186 } 168 }
187 } 169 }
@@ -193,13 +175,8 @@ namespace OpenSim.Region.Environment.Scenes
193 /// </summary> 175 /// </summary>
194 /// <param name="item"></param> 176 /// <param name="item"></param>
195 /// <returns></returns> 177 /// <returns></returns>
196 public void StartScript(TaskInventoryItem item, int param)
197 {
198 StartScript(item);
199 m_parentGroup.Scene.EventManager.TriggerOnRezEvent(LocalId, item.ItemID, param);
200 }
201 178
202 public void StartScript(TaskInventoryItem item) 179 public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez)
203 { 180 {
204 // m_log.InfoFormat( 181 // m_log.InfoFormat(
205 // "[PRIM INVENTORY]: " + 182 // "[PRIM INVENTORY]: " +
@@ -223,7 +200,7 @@ namespace OpenSim.Region.Environment.Scenes
223 else 200 else
224 { 201 {
225 string script = Helpers.FieldToUTF8String(asset.Data); 202 string script = Helpers.FieldToUTF8String(asset.Data);
226 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script); 203 m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez);
227 m_parentGroup.AddActiveScriptCount(1); 204 m_parentGroup.AddActiveScriptCount(1);
228 ScheduleFullUpdate(); 205 ScheduleFullUpdate();
229 } 206 }
@@ -237,13 +214,13 @@ namespace OpenSim.Region.Environment.Scenes
237 /// <param name="itemId"> 214 /// <param name="itemId">
238 /// A <see cref="LLUUID"/> 215 /// A <see cref="LLUUID"/>
239 /// </param> 216 /// </param>
240 public void StartScript(LLUUID itemId) 217 public void CreateScriptInstance(LLUUID itemId, int startParam, bool postOnRez)
241 { 218 {
242 lock (m_taskInventory) 219 lock (m_taskInventory)
243 { 220 {
244 if (m_taskInventory.ContainsKey(itemId)) 221 if (m_taskInventory.ContainsKey(itemId))
245 { 222 {
246 StartScript(m_taskInventory[itemId]); 223 CreateScriptInstance(m_taskInventory[itemId], startParam, postOnRez);
247 224
248 } 225 }
249 else 226 else
@@ -260,7 +237,7 @@ namespace OpenSim.Region.Environment.Scenes
260 /// Stop a script which is in this prim's inventory. 237 /// Stop a script which is in this prim's inventory.
261 /// </summary> 238 /// </summary>
262 /// <param name="itemId"></param> 239 /// <param name="itemId"></param>
263 public void StopScript(LLUUID itemId) 240 public void RemoveScriptInstance(LLUUID itemId)
264 { 241 {
265 if (m_taskInventory.ContainsKey(itemId)) 242 if (m_taskInventory.ContainsKey(itemId))
266 { 243 {
@@ -330,6 +307,35 @@ namespace OpenSim.Region.Environment.Scenes
330 ParentGroup.HasGroupChanged = true; 307 ParentGroup.HasGroupChanged = true;
331 } 308 }
332 309
310 public void AddInventoryItemExclusive(TaskInventoryItem item)
311 {
312 item.ParentID = UUID;
313 item.ParentPartID = UUID;
314
315 List<TaskInventoryItem> il = new List<TaskInventoryItem>(m_taskInventory.Values);
316 foreach(TaskInventoryItem i in il)
317 {
318 if(i.Name == item.Name)
319 {
320 if(i.Type == 10)
321 RemoveScriptInstance(i.ItemID);
322 RemoveInventoryItem(i.ItemID);
323 break;
324 }
325 }
326
327 lock (m_taskInventory)
328 {
329 m_taskInventory.Add(item.ItemID, item);
330 TriggerScriptChangedEvent(Changed.INVENTORY);
331 }
332
333 m_inventorySerial++;
334 //m_inventorySerial += 2;
335 HasInventoryChanged = true;
336 ParentGroup.HasGroupChanged = true;
337 }
338
333 /// <summary> 339 /// <summary>
334 /// Restore a whole collection of items to the prim's inventory at once. 340 /// Restore a whole collection of items to the prim's inventory at once.
335 /// We assume that the items already have all their fields correctly filled out. 341 /// We assume that the items already have all their fields correctly filled out.