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path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
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* and more work on those classes. Think they are just about ready to begin ↵MW2007-08-031-1/+0
| | | | hooking them up.
* * Terrain engine now knows the region coordinates - this can be later used ↵Adam Frisby2007-08-011-1/+1
| | | | to allow loading of single terrain files for multiple regions.
* Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 ↵MW2007-08-011-2/+2
| | | | | | | | /Part2). Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional). Added SendLoadURL method to IClientAPI.
* clear userAgent state on client shutdown, which fixes the issueSean Dague2007-07-311-1/+3
| | | | | | where you could only login once with a given id in standalone mode.
* Deleting objects should now work. But beware they aren't send to your trash ↵MW2007-07-291-1/+2
| | | | folder or anything so there is at the moment no way to recover deleted objects.
* * Started renaming world to Scenelbsa712007-07-261-10/+14
| | | | | | * Update and UpdateMovement now first stores array to avoid collection update exceptions * Ignored some bins
* Start of the OpenSim library , for now only contains a few textures. MW2007-07-251-4/+4
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* * Users doing terraforming should see updates instantly now.Adam Frisby2007-07-241-29/+1
| | | | | * Other viewers in the sim will see updates no more than once every 5 seconds.
* * SendLayerData overload including coords now uses patch number rather than ↵Adam Frisby2007-07-241-20/+27
| | | | coords directly.
* * Small fix, patch values should be multiplied by their size (16)Adam Frisby2007-07-241-1/+1
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* * Terrain should now send just updated patches.Adam Frisby2007-07-241-14/+31
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* Couple of small changesMW2007-07-221-1/+1
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* * Some work in progress code: Inventory cache, start of inventory ↵MW2007-07-221-9/+12
| | | | | | | | | | | server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). * Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first] * Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll. This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
* * Renamed terrain functions to match OpenSim naming styles.Adam Frisby2007-07-211-15/+15
| | | | | * Added capability to support minimum/maximum terrain limits (from the last 'bake')
* * Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. ↵Adam Frisby2007-07-211-1/+23
| | | | | | | | (Thanks Babblefrog) * Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn) * Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
* * Assortment of Console changes - console messages are now grouped into ↵Adam Frisby2007-07-201-6/+6
| | | | modules (eg "client", "grid", "terrain", "storage", etc)
* Some work on Inventory (not yet finished or enabled)MW2007-07-191-0/+4
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* Added some Alert methods to Scene , and a console command handler. So from ↵MW2007-07-191-0/+54
| | | | the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
* * Moved EventManager to SceneBase (from Scene)Adam Frisby2007-07-191-8/+1
| | | | | | * Added OnShutdown event to EventManager (to be used to perform cleanups, etc) * Fixed another compiler warning.
* * Cleaned out remaining references to the old LocalStorage system in prep. ↵Adam Frisby2007-07-191-1/+5
| | | | to move to StorageManager.
* Sculpted Prims should now work. MW2007-07-181-0/+1
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* few small changesMW2007-07-181-0/+4
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* * Changed SimpleApp to use EventManager and Scene timerlbsa712007-07-171-164/+162
| | | | | * Refactored a lot of m_* and public -> wrappers
* * debugged quite a lot of db-related strangeness and various refactoring goofslbsa712007-07-171-10/+3
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* * RegionApplicationBase restructuring now completelbsa712007-07-161-2/+2
| | | | | * Still has some weird bug in SimpleApp though.
* * Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApplbsa712007-07-161-1/+1
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* *Renamed everything Parcels and ParcelData to Land and LandDatamingchen2007-07-161-12/+12
| | | | | *Added missing files (I hope)
* *Renamed ParcelManager to LandManagermingchen2007-07-161-20/+22
| | | | | | *Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment *Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
* changed to native line ending encodingSean Dague2007-07-161-919/+919
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* *Trunk compiles nowmingchen2007-07-161-3/+29
| | | | | *Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
* *Fixed bug that incorrectly tabulated 'others' prims on a parcelmingchen2007-07-161-0/+3
| | | | | | *Added support for selected prims (does not yet support prims being sat on) *Added support for listing avatars with prims on parcel with their prim count
* * More scripting enhancemnents and properties.Adam Frisby2007-07-151-0/+5
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* * Added new scripting related events, in particular a new event which is ↵Adam Frisby2007-07-151-0/+9
| | | | | | | | triggered by console commands so that the script can subscribe to console messages and operate when they occur. * Added new example script (work in progress) * Fixed typo in Scripting engines for C# and JScript.NET
* Hijacked simpleApp again (sorry lbsa71, guess I should create my own ↵MW2007-07-151-2/+2
| | | | simpleApp), to try out a basic test npc character(/class).
* *Added support for the "show" button that highlights objects over the ↵mingchen2007-07-151-1/+2
| | | | | | | selected Objects *Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
* * Primitives are now loaded from Datastore during scene initialisation.Adam Frisby2007-07-151-0/+9
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* Removed the reference to ClientManager from scene, as scene really shouldn't ↵MW2007-07-151-11/+19
| | | | | | | | have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences. For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. This change helps with the decoupling of client packet functions from the scene functions.
* Removed reference to Scene EventManager from primitive. In its place, ↵MW2007-07-151-5/+12
| | | | | | | primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to. Removed some unused code from SimpleApp.
* * Marked old terrain methods as obsolete.Adam Frisby2007-07-151-2/+3
| | | | | * Missed an item using the old local storage.
* * Terrain now uses the new StorageManager.Adam Frisby2007-07-151-4/+4
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* * Storage Manager now initialises with a DB name equal to that of the region ↵Adam Frisby2007-07-151-1/+1
| | | | | | | name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter. * OnBackup event is now triggered using the Storage manager.
* * Added loading methods for NullStorage.Adam Frisby2007-07-151-1/+4
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* * Fixed duplicate CAP bug when a user logs out then relogs back in in grid mode.Adam Frisby2007-07-141-1/+10
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* *Removed ParcelManager from SceneObject and Primitive and replaced with ↵mingchen2007-07-141-1/+4
| | | | | | | events in EventManager *Prim count and sim-wide prim count correctly reflect object bonus multiplier
* *Added support for simwide area and simwide prim count for parcelsmingchen2007-07-141-1/+1
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* * Worked some more on SimpleApplbsa712007-07-141-28/+27
| | | | | | * Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene * Moved PulseScript behaviour into MySceneObject
* *Added support for prim counting on parcelsmingchen2007-07-141-1/+22
| | | | | | **No restrictions yet in place, or total prim count
* * encapsulated some public fieldslbsa712007-07-141-12/+25
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* * Apparently, we need to tell ParcelManager that there is no parcels.lbsa712007-07-141-8/+14
| | | | | * Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
* Added AddPreCompiledScript method to ScriptManager.MW2007-07-141-1/+3
| | | | | | | Done some work on lbsa71's simpleApp(hope he doesn't mind): now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). Also noticed a few other problems that I had to work around, so these need looking into.