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authormingchen2007-07-14 15:11:36 +0000
committermingchen2007-07-14 15:11:36 +0000
commit423d03eaefcae1bcaff8e4d16da014d350c91c42 (patch)
tree1caf9a940dc856be765b7b000d4360d954b6741a /OpenSim/Region/Environment/Scenes/Scene.cs
parentSet up parcel manager and the master avatar in SimpleApp. (diff)
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*Added support for prim counting on parcels
**No restrictions yet in place, or total prim count
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs23
1 files changed, 22 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 01e6752..81bab9a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -59,6 +59,7 @@ namespace OpenSim.Region.Environment.Scenes
59 private uint _primCount = 702000; 59 private uint _primCount = 702000;
60 private System.Threading.Mutex _primAllocateMutex = new Mutex(false); 60 private System.Threading.Mutex _primAllocateMutex = new Mutex(false);
61 private int storageCount; 61 private int storageCount;
62 private int parcelPrimCheckCount;
62 private Mutex updateLock; 63 private Mutex updateLock;
63 64
64 protected AuthenticateSessionsBase authenticateHandler; 65 protected AuthenticateSessionsBase authenticateHandler;
@@ -144,6 +145,8 @@ namespace OpenSim.Region.Environment.Scenes
144 Terrain = new TerrainEngine(); 145 Terrain = new TerrainEngine();
145 146
146 ScenePresence.LoadAnims(); 147 ScenePresence.LoadAnims();
148
149 this.performParcelPrimCountUpdate();
147 this.httpListener = httpServer; 150 this.httpListener = httpServer;
148 } 151 }
149 #endregion 152 #endregion
@@ -211,6 +214,18 @@ namespace OpenSim.Region.Environment.Scenes
211 this.Backup(); 214 this.Backup();
212 storageCount = 0; 215 storageCount = 0;
213 } 216 }
217
218 this.parcelPrimCheckCount++;
219 if (this.parcelPrimCheckCount > 50) //check every 5 seconds for tainted prims
220 {
221 if (m_parcelManager.parcelPrimCountTainted)
222 {
223 //Perform parcel update of prim count
224 performParcelPrimCountUpdate();
225 this.parcelPrimCheckCount = 0;
226 }
227 }
228
214 } 229 }
215 catch (Exception e) 230 catch (Exception e)
216 { 231 {
@@ -441,7 +456,7 @@ namespace OpenSim.Region.Environment.Scenes
441 { 456 {
442 try 457 try
443 { 458 {
444 SceneObject sceneOb = new SceneObject(m_regionHandle, this, ownerID, this.PrimIDAllocate(), pos, shape); 459 SceneObject sceneOb = new SceneObject(m_regionHandle, this, this.m_eventManager,this.m_parcelManager, ownerID, this.PrimIDAllocate(), pos, shape);
445 this.Entities.Add(sceneOb.rootUUID, sceneOb); 460 this.Entities.Add(sceneOb.rootUUID, sceneOb);
446 461
447 // Trigger event for listeners 462 // Trigger event for listeners
@@ -809,6 +824,12 @@ namespace OpenSim.Region.Environment.Scenes
809 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position); 824 return this.commsManager.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position);
810 } 825 }
811 826
827 public void performParcelPrimCountUpdate()
828 {
829 m_parcelManager.resetAllParcelPrimCounts();
830 m_eventManager.TriggerParcelPrimCountUpdate();
831 m_parcelManager.parcelPrimCountTainted = false;
832 }
812 #endregion 833 #endregion
813 834
814 } 835 }