| Commit message (Collapse) | Author | Age | Files | Lines |
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to allow loading of single terrain files for multiple regions.
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/Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
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where you could only login once with a given id in standalone mode.
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folder or anything so there is at the moment no way to recover deleted objects.
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
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* Other viewers in the sim will see updates no more than once every 5 seconds.
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coords directly.
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server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
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(Thanks Babblefrog)
* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
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modules (eg "client", "grid", "terrain", "storage", etc)
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the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
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* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
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to move to StorageManager.
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* Refactored a lot of m_* and public -> wrappers
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* Still has some weird bug in SimpleApp though.
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*Added missing files (I hope)
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*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
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*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
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triggered by console commands so that the script can subscribe to console messages and operate when they occur.
* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
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simpleApp), to try out a basic test npc character(/class).
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selected Objects
*Known bug, client does some weird "showing" when more than 255 objects are meant to be selected (linked objects count as one object)
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have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene.
This change helps with the decoupling of client packet functions from the scene functions.
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primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
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* Missed an item using the old local storage.
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name, and DB file specified in the DataStore config item. Storage engines may ignore the DB name parameter.
* OnBackup event is now triggered using the Storage manager.
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events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
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* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
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**No restrictions yet in place, or total prim count
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* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
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Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings).
Also noticed a few other problems that I had to work around, so these need looking into.
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*ParcelManager's resetSimParcels does not set any default values.
*Updated ParcelData with correct defaults previously set in resetSimParcels
*Region overrides are now sent to viewer instead of dummy'd
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