aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Scenes/Scene.cs (follow)
Commit message (Expand)AuthorAgeFilesLines
* * Implements Oriented Bounding Box raytracing.Teravus Ovares2008-03-231-30/+35
* *Moved LandManagement into its own region module (spiffy!)mingchen2008-03-221-61/+27
* * Updated ray tracing code. It's now good enough to use when the XYZ vector...Teravus Ovares2008-03-211-1/+32
* * First draft resolution of mantis 777, 734, 389 - scripts do not save in non...Justin Clarke Casey2008-03-201-46/+54
* * Adding log debugging messages and making others more explicitJustin Clarke Casey2008-03-191-8/+29
* Formatting cleanup.Jeff Ames2008-03-181-65/+65
* Formatting cleanup.Jeff Ames2008-03-181-26/+26
* * DEV: Remove client's CAPS handlers object when they log outJustin Clarke Casey2008-03-171-1/+6
* Replaced some magic PCode numbers with enum values.Jeff Ames2008-03-171-1/+1
* Part 2 of fixing inventory for client 1.19.1 (RC), inventory items should now...MW2008-03-151-0/+1
* * You can leave godmode if you want now.Teravus Ovares2008-03-141-2/+3
* * Put back a comment I just inexplicably zappedJustin Clarke Casey2008-03-131-1/+1
* Just a few commentsJustin Clarke Casey2008-03-131-1/+5
* * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disapp...Justin Clarke Casey2008-03-131-1/+1
* * Fix mantis 757.Justin Clarke Casey2008-03-121-0/+24
* * Don't abort (and keep failing) the update if one Entity gives us an excepti...Justin Clarke Casey2008-03-121-30/+30
* Thank you kindly, Ldviopeng for:Charles Krinke2008-03-081-0/+16
* More spelling corrections in the spirit of r3771.Jeff Ames2008-03-071-5/+5
* * Minor spelling corrections as per mantis 712Justin Clarke Casey2008-03-071-2/+2
* * Disabled ancient TerrainEngine.Adam Frisby2008-03-061-74/+10
* * Removed more compiler warnings, dead code, etc.Adam Frisby2008-03-051-4/+0
* * New Terrain Module (disabled, search for 'usingTerrainModule = false' to re...Adam Frisby2008-03-051-1/+1
* * One line fix to get everything working again. Essentially set the originR...Teravus Ovares2008-03-041-1/+0
* Merged 3Di code that provides scene and avatar serialization, and plugin supp...Johan Berntsson2008-03-041-10/+45
* * Removed and sorted using clauses in a number of files.Adam Frisby2008-03-031-2/+2
* * This is a very icky implementation of physical linkset prim using fixed joi...Teravus Ovares2008-03-021-2/+2
* * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCH...Teravus Ovares2008-02-271-1/+6
* UserService.ClearAgent call is no longer made when a childagent connection is...MW2008-02-271-6/+5
* * Caught HttpListenerException and swallowed if with outputlbsa712008-02-251-2/+2
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-201-1/+25
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-201-1/+14
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+2
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-161-4/+8
* Some changes to remove some of the direct calls to CommsManager from Scene, s...MW2008-02-161-7/+7
* * ODE Stability update 4 :D Teravus Ovares2008-02-151-1/+16
* Fixed bug in AvatarFactoryModule that resulted in removing cloth items, not b...MW2008-02-151-0/+1
* * Made new Framework.Constants class, added RegionSize member.Adam Frisby2008-02-141-12/+12
* * Exposed AddHandlers in response to mantis #534. Thanks, kmeisthax!lbsa712008-02-141-4/+33
* * Bigisn ODE Stability update 2Teravus Ovares2008-02-141-0/+7
* * Removed a debug line that got called every frame.Teravus Ovares2008-02-131-1/+1
* * Made physical prim stable enough for the general population to turn on. (th...Teravus Ovares2008-02-131-1/+1
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-10/+6
* * Clean up the agent's asset transactions when it is removed from the sceneJustin Clarke Casey2008-02-131-0/+2
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-131-1/+0
* * Physical prim cross borders and continue from where the left off on the oth...Teravus Ovares2008-02-121-11/+11
* * A bunch of updates to make things more smooth.Teravus Ovares2008-02-121-3/+12
* * Added PhysicsScene.Dispose()Teravus Ovares2008-02-111-0/+5
* * Changed child_get_tasks to see_into_this_sim_from_neighbor.Teravus Ovares2008-02-111-4/+4
* * um, Prim crossings? Experimental.Teravus Ovares2008-02-111-44/+70
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+2