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authorAdam Frisby2008-03-05 00:52:35 +0000
committerAdam Frisby2008-03-05 00:52:35 +0000
commitf64611862a46c91f416134146cb53fa720a96ec5 (patch)
tree5032b3c6e85254ec62540f76f7921e47b1f7fb62 /OpenSim/Region/Environment/Scenes/Scene.cs
parentonce more on hgignore, now that I think I understand this (diff)
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* New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable)
* *Much* faster terraforming (woot!) * New "Brushes" design, so you can create custom terraforming brushes then apply those inplace of the standard tools. (ie an Erode Brush for example) * New specialised "Flood Brushes" to do large area effects, ie, raise-area, now takes a bitmap rather than repeats the ordinary raise brush a thousand times. * New modular file Load/Save systems -- write importers/exporters for multiple formats without having to hard code the whole thing in. * Coming soon - effects system, ie the old Erosion functions, etc. for one-shot effects.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 1b1549e..ccdd096 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -869,7 +869,7 @@ namespace OpenSim.Region.Environment.Scenes
869 869
870 public void SendTerrainUpdate(bool checkForTainted) 870 public void SendTerrainUpdate(bool checkForTainted)
871 { 871 {
872 float[] terData = Terrain.GetHeights1D(); 872 float[] terData = Heightmap.GetFloatsSerialised();
873 873
874 Broadcast(delegate(IClientAPI client) 874 Broadcast(delegate(IClientAPI client)
875 { 875 {