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path: root/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs (follow)
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* * Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey2008-02-201-5/+16
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-201-32/+26
* Minor cleanup.Jeff Ames2008-02-201-3/+3
* Thank you very much Ahzzmandius for adding the supportCharles Krinke2008-02-181-0/+45
* Moved the AgentAssetTransactionsManager (and AgentAssetTransactions) out of C...MW2008-02-161-4/+15
* Clean up more unnecessary String.Format callsJeff Ames2008-02-131-4/+3
* * Refactor: Move last commit's refactor back to AgentAssetTransactionsManagerJustin Clarke Casey2008-02-131-43/+6
* Refactor: factor a method out of AgentAssetTransactionsManagerJustin Clarke Casey2008-02-121-8/+27
* * Refactoring: Rename AssetTransactions.cs and AssetTransactionsManager and a...Justin Clarke Casey2008-02-121-1/+1
* Tiny change to print out a warning in a situation which almost guaranteeably ...Justin Clarke Casey2008-02-111-3/+20
* * some refactoring on permissionslbsa712008-02-111-3/+3
* The very beginnings of attachments (no detachments! :)Dalien Talbot2008-02-101-0/+10
* Clean up logging calls using String.Format explicitlyJeff Ames2008-02-101-38/+38
* Converted logging to use log4net.Jeff Ames2008-02-051-59/+60
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-221-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* * Store task inventory when an object is taken into agent inventoryJustin Clarke Casey2008-01-161-7/+10
* * Pass 2 of collidable (non physical) linksetsTeravus Ovares2008-01-151-0/+1
* * Mother of all commits:Adam Frisby2008-01-151-1/+1
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-091-30/+52
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-071-1/+1
* Trigger persistence of the scripts in a prim's inventory when that inventory ...Justin Clarke Casey2008-01-071-3/+0
* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-071-1/+0
* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-071-41/+15
* Persistent prim inventory phase 5. Restart scripts contained in persisted pr...Justin Clarke Casey2008-01-071-0/+13
* * This update rolls back the packetpool and LibSL changes. Please retest and...Teravus Ovares2007-12-301-2/+2
* * Extracted out old RezObject method placing at absolute pos without the rayt...lbsa712007-12-291-0/+5
* * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters ab...Teravus Ovares2007-12-281-1/+16
* * Optimized usingslbsa712007-12-271-93/+96
* If a prim is persisted in the region, scripts dragged into its inventory afte...Justin Clarke Casey2007-12-261-1/+2
* Small non-functional inventory changesJustin Clarke Casey2007-12-251-32/+78
* Prim inventory script saving phase 1. Create necessary CAPS structures for c...Justin Clarke Casey2007-12-241-1/+40
* Make copying of scripts into prim inventories more reliable on the first atte...Justin Clarke Casey2007-12-221-26/+17
* minor refactorJustin Clarke Casey2007-12-221-1/+3
* Put in some race revealing warning messages triggered when a user rezzes a sc...Justin Clarke Casey2007-12-221-0/+30
* Initial hookup of update task inventory event. No functionality yet.Justin Clarke Casey2007-12-221-2/+51
* Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. W...Jeff Ames2007-12-201-1/+1
* Thank you to Kiryu for a patch to fix an out of SyncCharles Krinke2007-12-171-2/+8
* * Make inventory operations sync rather than async. This is to alleviate rac...Justin Clarke Casey2007-12-151-1/+4
* * Fixed a cause of an ODE 'invalid operation for locked space 'Teravus Ovares2007-12-141-15/+15
* * In our quest for sim heartbeat stats, we're a touch closer to accurate obje...Teravus Ovares2007-12-121-0/+1
* Allow moving, deleting, and restoring objects in inventory.Brian McBee2007-12-081-0/+40
* Updates to LibSL revision 1498. Thanks Johan!Adam Johnson2007-12-071-2/+2
* * Added hacked support for 'anyone can move' and 'anyone can copy'.Teravus Ovares2007-12-071-0/+3
* removed obsolete Verbose() functionJeff Ames2007-12-061-1/+1
* Do not create a new asset on item metadata changeSean Dague2007-12-051-40/+12
* * Refactored Permissions into ScenePresence as requested by MWTeravus Ovares2007-12-051-0/+1
* keeping opensim safe for children -- made some namespace references less expl...Jeff Ames2007-12-041-4/+4
* From Justin Casey (IBM)Sean Dague2007-12-031-32/+87