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authorJustin Clarke Casey2008-01-07 22:11:26 +0000
committerJustin Clarke Casey2008-01-07 22:11:26 +0000
commit348b79d801a44086413fcf4a781ffa8c4f4b36b6 (patch)
tree6384f92a4e7eb0606fe9af1d322b20edfcecdf6b /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parent* Added Tribal Media to CONTRIBUTORS.txt (diff)
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Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 2e8f5f7..ed04e44 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -49,9 +49,6 @@ namespace OpenSim.Region.Environment.Scenes
49 group.StartScripts(); 49 group.StartScripts();
50 } 50 }
51 } 51 }
52
53 //split these method into this partial as a lot of these (hopefully) are only temporary and won't be needed once Caps is more complete
54 // or at least some of they can be moved somewhere else
55 52
56 /// <summary> 53 /// <summary>
57 /// Add an inventory item to an avatar's inventory. 54 /// Add an inventory item to an avatar's inventory.