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path: root/OpenSim/Region/Environment/Scenes/AsyncSceneObjectGroupDeleter.cs (follow)
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* * refactor: Replace derez destiation magic numbers with an enumerationJustin Clarke Casey2008-11-281-5/+5
* * Extend sog delete to inventory test to crank the normally async sog deleter...Justin Clarke Casey2008-11-211-1/+5
* * Largely revert the last revision and improve on the previous way of doing t...Justin Clarke Casey2008-11-211-2/+10
* * On delete to inventory, actually remove the group from the scene before the...Justin Clarke Casey2008-11-211-6/+1
* Ensure that the physics representation of a deleted object is also removedMelanie Thielker2008-11-191-1/+1
* Fix deleting object that have been persisted already from the DBMelanie Thielker2008-11-191-0/+4
* * Make sure that deleted objects do not send further object updates to the cl...Justin Clarke Casey2008-11-171-1/+1
* * Eliminate SOG.FakeDeleteGroup() since it is now identical with DeleteGroup(...Justin Clarke Casey2008-11-171-1/+1
* * minor: eliminate propogation of now unused permissionToDelete flagJustin Clarke Casey2008-11-171-6/+2
* * Fix probable partial breakage of delete to inventory in last commitJustin Clarke Casey2008-11-171-11/+9
* * Stop nulling SOG.m_rootPart and parts on object deletionJustin Clarke Casey2008-11-171-1/+1
* * Put an Enabled switch on the async object deleter for future testing purposesJustin Clarke Casey2008-11-111-3/+11
* And fix itMelanie Thielker2008-10-221-1/+1
* Prevent an object with a null RootPart in delete queue from stoppingMelanie Thielker2008-10-221-4/+13
* Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.Melanie Thielker2008-10-181-9/+8
* * minor: forgot this small tidy in the last checkinJustin Clarke Casey2008-09-291-2/+1
* * minor: tidy up async sog deleterJustin Clarke Casey2008-09-291-19/+18
* * refactor: move asynchronous scene object deletion to inventory queueing out...Justin Clarke Casey2008-09-291-0/+146