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* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-212-0/+16
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
* * Adds Region ban capability to Regions. You access this by going to World->...Teravus Ovares2008-06-212-1/+90
* Mantis#1543. Thank you kindly, Jonc for a patch that:Charles Krinke2008-06-192-4/+81
* * Refactors call to OutPacket out of AssetCache and into LLClientViewTeravus Ovares2008-06-181-0/+4
* Minor formatting cleanup.Jeff Ames2008-06-182-27/+27
* * Refactor: Move the responsibility for applying physics and sending the init...Justin Clarke Casey2008-06-171-32/+1
* * refactor: Remove largely duplicate code from SceneXmlLoader.CreatePrimFromX...Justin Clarke Casey2008-06-171-25/+1
* Update svn properties.Jeff Ames2008-06-172-187/+187
* * Increase WEBMAP tile jpeg quality.Teravus Ovares2008-06-171-1/+29
* * Fix a bug in the archiver where I didn't realize a shape still needs its de...Justin Clarke Casey2008-06-161-3/+8
* * Enables binary data in BaseHttpServer with 'image' in content type.Teravus Ovares2008-06-161-1/+80
* * Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey2008-06-161-31/+99
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-164-40/+96
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-162-68/+111
* * Enables maptile display in grid mode for simulators that are not on the sam...Teravus Ovares2008-06-141-1/+3
* Update svn properties, clean up formatting, refactor out duplicate hard-coded...Jeff Ames2008-06-132-5/+5
* * Split the World Map code into a module.Teravus Ovares2008-06-121-0/+239
* * refactor: For new objects, move attach to backup to occur when adding to a ...Justin Clarke Casey2008-06-121-3/+2
* * refactor: rename CreatePrimFromXml to CreatePrimFromXml2Justin Clarke Casey2008-06-121-3/+10
* *Parcel Prim Count Maximums moved to their own functions so modules can overr...mingchen2008-06-114-4/+69
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-102-13/+12
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object refe...mingchen2008-06-071-3/+9
* * This wraps the autopilot request to the client's sit response. An interes...Teravus Ovares2008-06-061-0/+1
* Update svn properties.Jeff Ames2008-06-051-25/+25
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-054-13/+34
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-054-7/+7
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-043-19/+199
* Update svn properties.Jeff Ames2008-06-041-129/+129
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-042-17/+132
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-046-94/+94
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-033-6/+5
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-2/+11
* * Fixes a bug saving the current sun phase to the estate_settings file.Teravus Ovares2008-06-022-2/+10
* Update svn properties.Jeff Ames2008-06-011-45/+45
* * Fix build break by eliminating remaining IScenePermissions references - mus...Justin Clarke Casey2008-06-011-3/+1
* * Updates permission module so that GenericCommunicationPermission returns tr...Teravus Ovares2008-06-011-2/+3
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-313-3/+35
* * If you check fixed sun, in the estate tools 'terrain tab', the sun will fix...Teravus Ovares2008-05-301-1/+8
* * You can set the sun phase via the estate tools now. It doesn't persist a...Teravus Ovares2008-05-301-15/+16
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-304-19/+57
* * Crudely migrate SceneXmlLoader into the Serializer moduleJustin Clarke Casey2008-05-303-4/+276
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-304-5/+78
* * Read all files from tar archiveJustin Clarke Casey2008-05-302-11/+55
* * Fixed a dangling event hook that I added.Teravus Ovares2008-05-302-6/+67
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-304-177/+177