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authorTeravus Ovares2008-06-14 02:39:27 +0000
committerTeravus Ovares2008-06-14 02:39:27 +0000
commit6bea792436521c1635eed73a002975f4334c9354 (patch)
treeb4a443457851d845f82e93c577e04ce9e85e4660 /OpenSim/Region/Environment/Modules/World
parentsave_assets_to_file path shouldn't always assume uploaded (diff)
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* Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
index e2b7fb2..9d8bbfc 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs
@@ -389,7 +389,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain
389 m_tainted = false; 389 m_tainted = false;
390 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); 390 m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
391 m_scene.SaveTerrain(); 391 m_scene.SaveTerrain();
392 m_scene.CreateTerrainTexture(true); 392
393 // Clients who look at the map will never see changes after they looked at the map, so i've commented this out.
394 //m_scene.CreateTerrainTexture(true);
393 } 395 }
394 } 396 }
395 397