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path: root/OpenSim/Region/Environment/Modules/World/TreePopulator (follow)
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* * refactor: Move tree code out into a separate moduleJustin Clarke Casey2008-12-191-7/+9
* Make newly created prims be the correct groupMelanie Thielker2008-11-171-1/+1
* Attachments, attachments, and, did I say attachments?Melanie Thielker2008-11-071-1/+1
* * refactor: rename SendKiPrimitive to SendKillObject since this appears more ...Justin Clarke Casey2008-10-141-1/+1
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-19/+18
* Update svn properties, formatting cleanup, fix a couple compiler warnings.Jeff Ames2008-08-151-6/+6
* Refactor: Make the tree creation function take a UUID for the ownerMelanie Thielker2008-08-141-5/+12
* * Refactor: Collapse some multiple remove object pathsJustin Clarke Casey2008-05-241-1/+1
* * Refactor: Change previous commits Object methods to SceneObject methods ins...Justin Clarke Casey2008-05-241-1/+1
* * Refactor: Renaming various *Entity*() methods to *Object*() methods on the ...Justin Clarke Casey2008-05-241-1/+1
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-6/+3
* * Rolled back a few changes.Adam Frisby2008-05-011-2/+2
* * Spring cleaning on Region.Environment. Adam Frisby2008-05-011-2/+2
* * Cleaned namespaces of entire solution. OpenSim directories now correspond w...Adam Frisby2008-05-011-1/+1
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-250/+250
* * Cruft removal step #1. Cleaning Modules directory.Adam Frisby2008-04-301-40/+43
* * Previous commit managed to miss some files despite me hitting 'Select all'.Adam Frisby2008-04-301-0/+248