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authorJeff Ames2008-05-01 14:31:30 +0000
committerJeff Ames2008-05-01 14:31:30 +0000
commitd51ce47b2d7635b17f3dd429158e8f59b78b83aa (patch)
treed3595bd5194199184059aa398b91a51dc6c799cf /OpenSim/Region/Environment/Modules/World/TreePopulator
parent* Looks like I had the bamboo build right in the first place - it was just th... (diff)
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Update svn properties. Minor formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/TreePopulator')
-rw-r--r--OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs500
1 files changed, 250 insertions, 250 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
index f144444..32e45b7 100644
--- a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs
@@ -1,251 +1,251 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using Axiom.Math; 32using Axiom.Math;
33using libsecondlife; 33using libsecondlife;
34using log4net; 34using log4net;
35using Nini.Config; 35using Nini.Config;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Region.Environment.Interfaces; 37using OpenSim.Region.Environment.Interfaces;
38using OpenSim.Region.Environment.Scenes; 38using OpenSim.Region.Environment.Scenes;
39 39
40namespace OpenSim.Region.Environment.Modules 40namespace OpenSim.Region.Environment.Modules
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. 43 /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
44 /// </summary> 44 /// </summary>
45 public class TreePopulatorModule : IRegionModule 45 public class TreePopulatorModule : IRegionModule
46 { 46 {
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private Scene m_scene; 48 private Scene m_scene;
49 49
50 public double m_tree_density = 50.0; // Aim for this many per region 50 public double m_tree_density = 50.0; // Aim for this many per region
51 public double m_tree_updates = 1000.0; // MS between updates 51 public double m_tree_updates = 1000.0; // MS between updates
52 private List<LLUUID> m_trees; 52 private List<LLUUID> m_trees;
53 53
54 #region IRegionModule Members 54 #region IRegionModule Members
55 55
56 public void Initialise(Scene scene, IConfigSource config) 56 public void Initialise(Scene scene, IConfigSource config)
57 { 57 {
58 try 58 try
59 { 59 {
60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); 60 m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
61 } 61 }
62 catch (Exception) 62 catch (Exception)
63 { 63 {
64 } 64 }
65 65
66 m_trees = new List<LLUUID>(); 66 m_trees = new List<LLUUID>();
67 m_scene = scene; 67 m_scene = scene;
68 68
69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); 69 m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
70 70
71 Timer CalculateTrees = new Timer(m_tree_updates); 71 Timer CalculateTrees = new Timer(m_tree_updates);
72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); 72 CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed);
73 CalculateTrees.Start(); 73 CalculateTrees.Start();
74 m_log.Debug("[TREES]: Initialised tree module"); 74 m_log.Debug("[TREES]: Initialised tree module");
75 } 75 }
76 76
77 public void PostInitialise() 77 public void PostInitialise()
78 { 78 {
79 } 79 }
80 80
81 public void Close() 81 public void Close()
82 { 82 {
83 } 83 }
84 84
85 public string Name 85 public string Name
86 { 86 {
87 get { return "TreePopulatorModule"; } 87 get { return "TreePopulatorModule"; }
88 } 88 }
89 89
90 public bool IsSharedModule 90 public bool IsSharedModule
91 { 91 {
92 get { return false; } 92 get { return false; }
93 } 93 }
94 94
95 #endregion 95 #endregion
96 96
97 private void EventManager_OnPluginConsole(string[] args) 97 private void EventManager_OnPluginConsole(string[] args)
98 { 98 {
99 if (args[0] == "tree") 99 if (args[0] == "tree")
100 { 100 {
101 m_log.Debug("[TREES]: New tree planting"); 101 m_log.Debug("[TREES]: New tree planting");
102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); 102 CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
103 } 103 }
104 } 104 }
105 105
106 private void growTrees() 106 private void growTrees()
107 { 107 {
108 foreach (LLUUID tree in m_trees) 108 foreach (LLUUID tree in m_trees)
109 { 109 {
110 if (m_scene.Entities.ContainsKey(tree)) 110 if (m_scene.Entities.ContainsKey(tree))
111 { 111 {
112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 112 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
113 113
114 // 100 seconds to grow 1m 114 // 100 seconds to grow 1m
115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); 115 s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
116 s_tree.SendFullUpdateToAllClients(); 116 s_tree.SendFullUpdateToAllClients();
117 //s_tree.ScheduleTerseUpdate(); 117 //s_tree.ScheduleTerseUpdate();
118 } 118 }
119 else 119 else
120 { 120 {
121 m_trees.Remove(tree); 121 m_trees.Remove(tree);
122 } 122 }
123 } 123 }
124 } 124 }
125 125
126 private void seedTrees() 126 private void seedTrees()
127 { 127 {
128 foreach (LLUUID tree in m_trees) 128 foreach (LLUUID tree in m_trees)
129 { 129 {
130 if (m_scene.Entities.ContainsKey(tree)) 130 if (m_scene.Entities.ContainsKey(tree))
131 { 131 {
132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 132 SceneObjectPart s_tree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
133 133
134 if (s_tree.Scale.X > 0.5) 134 if (s_tree.Scale.X > 0.5)
135 { 135 {
136 if (Util.RandomClass.NextDouble() > 0.75) 136 if (Util.RandomClass.NextDouble() > 0.75)
137 { 137 {
138 SpawnChild(s_tree); 138 SpawnChild(s_tree);
139 } 139 }
140 } 140 }
141 } 141 }
142 else 142 else
143 { 143 {
144 m_trees.Remove(tree); 144 m_trees.Remove(tree);
145 } 145 }
146 } 146 }
147 } 147 }
148 148
149 private void killTrees() 149 private void killTrees()
150 { 150 {
151 foreach (LLUUID tree in m_trees) 151 foreach (LLUUID tree in m_trees)
152 { 152 {
153 double killLikelyhood = 0.0; 153 double killLikelyhood = 0.0;
154 154
155 if (m_scene.Entities.ContainsKey(tree)) 155 if (m_scene.Entities.ContainsKey(tree))
156 { 156 {
157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart; 157 SceneObjectPart selectedTree = ((SceneObjectGroup) m_scene.Entities[tree]).RootPart;
158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + 158 double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
159 Math.Pow(selectedTree.Scale.Y, 2) + 159 Math.Pow(selectedTree.Scale.Y, 2) +
160 Math.Pow(selectedTree.Scale.Z, 2)); 160 Math.Pow(selectedTree.Scale.Z, 2));
161 161
162 foreach (LLUUID picktree in m_trees) 162 foreach (LLUUID picktree in m_trees)
163 { 163 {
164 if (picktree != tree) 164 if (picktree != tree)
165 { 165 {
166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart; 166 SceneObjectPart pickedTree = ((SceneObjectGroup) m_scene.Entities[picktree]).RootPart;
167 167
168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + 168 double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
169 Math.Pow(pickedTree.Scale.Y, 2) + 169 Math.Pow(pickedTree.Scale.Y, 2) +
170 Math.Pow(pickedTree.Scale.Z, 2)); 170 Math.Pow(pickedTree.Scale.Z, 2));
171 171
172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + 172 double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + 173 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); 174 Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
175 175
176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; 176 killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
177 } 177 }
178 } 178 }
179 179
180 if (Util.RandomClass.NextDouble() < killLikelyhood) 180 if (Util.RandomClass.NextDouble() < killLikelyhood)
181 { 181 {
182 m_scene.RemoveEntity(selectedTree.ParentGroup); 182 m_scene.RemoveEntity(selectedTree.ParentGroup);
183 m_trees.Remove(selectedTree.ParentGroup.UUID); 183 m_trees.Remove(selectedTree.ParentGroup.UUID);
184 184
185 m_scene.ForEachClient(delegate(IClientAPI controller) 185 m_scene.ForEachClient(delegate(IClientAPI controller)
186 { 186 {
187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle, 187 controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
188 selectedTree.LocalId); 188 selectedTree.LocalId);
189 }); 189 });
190 190
191 break; 191 break;
192 } 192 }
193 else 193 else
194 { 194 {
195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); 195 selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0);
196 } 196 }
197 } 197 }
198 else 198 else
199 { 199 {
200 m_trees.Remove(tree); 200 m_trees.Remove(tree);
201 } 201 }
202 } 202 }
203 } 203 }
204 204
205 private void SpawnChild(SceneObjectPart s_tree) 205 private void SpawnChild(SceneObjectPart s_tree)
206 { 206 {
207 LLVector3 position = new LLVector3(); 207 LLVector3 position = new LLVector3();
208 208
209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); 209 position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
210 if (position.X > 255) 210 if (position.X > 255)
211 position.X = 255; 211 position.X = 255;
212 if (position.X < 0) 212 if (position.X < 0)
213 position.X = 0; 213 position.X = 0;
214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); 214 position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
215 if (position.Y > 255) 215 if (position.Y > 255)
216 position.Y = 255; 216 position.Y = 255;
217 if (position.Y < 0) 217 if (position.Y < 0)
218 position.Y = 0; 218 position.Y = 0;
219 219
220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 220 double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); 221 double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
222 222
223 position.X += (float) randX; 223 position.X += (float) randX;
224 position.Y += (float) randY; 224 position.Y += (float) randY;
225 225
226 CreateTree(position); 226 CreateTree(position);
227 } 227 }
228 228
229 private void CreateTree(LLVector3 position) 229 private void CreateTree(LLVector3 position)
230 { 230 {
231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y]; 231 position.Z = (float) m_scene.Heightmap[(int) position.X, (int) position.Y];
232 232
233 SceneObjectGroup tree = 233 SceneObjectGroup tree =
234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), 234 m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
235 LLQuaternion.Identity, 235 LLQuaternion.Identity,
236 position, 236 position,
237 Tree.Cypress1, 237 Tree.Cypress1,
238 false); 238 false);
239 239
240 m_trees.Add(tree.UUID); 240 m_trees.Add(tree.UUID);
241 tree.SendGroupFullUpdate(); 241 tree.SendGroupFullUpdate();
242 } 242 }
243 243
244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) 244 private void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e)
245 { 245 {
246 growTrees(); 246 growTrees();
247 seedTrees(); 247 seedTrees();
248 killTrees(); 248 killTrees();
249 } 249 }
250 } 250 }
251} \ No newline at end of file 251} \ No newline at end of file