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path: root/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs (follow)
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-242/+0
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * Commit patch from cmickeyb. #2871. Optimized float array for the terrain ↵Teravus Ovares2008-12-191-5/+13
| | | | | | | heightfield to reduce cpu usage on new client significantly. Thanks cmickeyb!
* Minor formatting cleanup.Jeff Ames2008-08-071-2/+2
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* * Added a check for Infinite or NaN values before updating a heightfield. ↵Adam Frisby2008-07-281-0/+4
| | | | This may slow down terraforming when it debug mode - feedback appreciated.
* * On client login, send only one terrain patch at a time (with pauses) ↵Justin Clarke Casey2008-07-031-1/+1
| | | | | | | | | instead of 4 at a time * Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches * See http://opensimulator.org/mantis/view.php?id=1662 for more details
* Added support for terrain map to be serialised to xml(as base64 binary). ↵MW2008-06-251-0/+75
| | | | | | | | useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented) Add util functions to compress and uncompress strings. Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
* * Minor tweak to TerrainChannelAdam Frisby2008-05-091-6/+7
| | | | | * Minor tweak to Permissions/PermissionsModule.cs
* * Cleaned up code in Terrain, Tree and Map modules.Adam Frisby2008-05-031-5/+2
| | | | | | | * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
* Update svn properties. Minor formatting cleanup.Jeff Ames2008-05-011-156/+156
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* * Commiting a bunch of missed files.Adam Frisby2008-04-301-0/+157