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author | Adam Frisby | 2008-05-03 20:00:35 +0000 |
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committer | Adam Frisby | 2008-05-03 20:00:35 +0000 |
commit | 87b313792821cb842fd54b568302b6877c4e53f8 (patch) | |
tree | 446719156d1e8d8c12bc3bcd69546f04ba0d79ab /OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | |
parent | * Refactor: Move MoveFolder() and PurgeFolder() into CachedUserInfo (which ar... (diff) | |
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* Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly.
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs index 4f7d20c..305818f 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
50 | for (y = 0; y < Constants.RegionSize; y++) | 50 | for (y = 0; y < Constants.RegionSize; y++) |
51 | { | 51 | { |
52 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 52 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
53 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; | 53 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; |
54 | if (map[x, y] < spherFac) | 54 | if (map[x, y] < spherFac) |
55 | { | 55 | { |
56 | map[x, y] = spherFac; | 56 | map[x, y] = spherFac; |
@@ -138,10 +138,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain | |||
138 | taint[x / 16, y / 16] = false; | 138 | taint[x / 16, y / 16] = false; |
139 | return true; | 139 | return true; |
140 | } | 140 | } |
141 | else | 141 | return false; |
142 | { | ||
143 | return false; | ||
144 | } | ||
145 | } | 142 | } |
146 | 143 | ||
147 | #endregion | 144 | #endregion |