| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The following patch makes some enhancements to loading/saving the Xml2
format.
- Add streamed version of functionality for saving prims to Xml2
format. The streamed version (optionally) allows for saving the
prims whose positions appear within a particular bounding box.
- Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in
the Scene class
- Extend loading from Xml2 (the streamed version) to optionally start
scripts for the loaded scene objects)
|
|
|
|
| |
post-deserialization changes can be carried out before adding it to a scene
|
|
|
|
|
|
|
|
| |
they already exist in the scene
* (ability to give objects new uuids will come later)
|
| |
|
|
|
|
| |
to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
|
|
|
|
|
|
|
|
| |
their pairings and with the others
* This does make some of the names less ideal than others - this should change in the future
|
| |
|
|
|
|
|
|
| |
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
|
| |
|
|
|
|
| |
with namespaces.
|
| |
|
|
|