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authorJeff Ames2008-06-04 09:59:27 +0000
committerJeff Ames2008-06-04 09:59:27 +0000
commit4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch)
treecfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
parent* If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff)
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Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs18
1 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
index b7ed9f9..e0d2add 100644
--- a/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
+++ b/OpenSim/Region/Environment/Modules/World/Serialiser/IRegionSerialiser.cs
@@ -34,30 +34,30 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
34{ 34{
35 public interface IRegionSerialiser 35 public interface IRegionSerialiser
36 { 36 {
37 List<string> SerialiseRegion(Scene scene, string saveDir); 37 List<string> SerialiseRegion(Scene scene, string saveDir);
38 38
39 void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset); 39 void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, LLVector3 loadOffset);
40 40
41 void SavePrimsToXml(Scene scene, string fileName); 41 void SavePrimsToXml(Scene scene, string fileName);
42 42
43 /// <summary> 43 /// <summary>
44 /// Load prims from the xml2 format 44 /// Load prims from the xml2 format
45 /// </summary> 45 /// </summary>
46 /// <param name="scene"></param> 46 /// <param name="scene"></param>
47 /// <param name="fileName"></param> 47 /// <param name="fileName"></param>
48 void LoadPrimsFromXml2(Scene scene, string fileName); 48 void LoadPrimsFromXml2(Scene scene, string fileName);
49 49
50 /// <summary> 50 /// <summary>
51 /// Load prims from the xml2 format 51 /// Load prims from the xml2 format
52 /// </summary> 52 /// </summary>
53 /// <param name="scene"></param> 53 /// <param name="scene"></param>
54 /// <param name="reader"></param> 54 /// <param name="reader"></param>
55 void LoadPrimsFromXml2(Scene scene, TextReader reader); 55 void LoadPrimsFromXml2(Scene scene, TextReader reader);
56 56
57 void SavePrimsToXml2(Scene scene, string fileName); 57 void SavePrimsToXml2(Scene scene, string fileName);
58 58
59 void LoadGroupFromXml2String(Scene scene, string xmlString); 59 void LoadGroupFromXml2String(Scene scene, string xmlString);
60 60
61 string SavePrimGroupToXML2String(SceneObjectGroup grp); 61 string SavePrimGroupToXML2String(SceneObjectGroup grp);
62 } 62 }
63} 63}