Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * refactor: break out sog loading code into two parts so that ↵ | Justin Clarke Casey | 2008-07-18 | 1 | -3/+2 |
| | | | | post-deserialization changes can be carried out before adding it to a scene | ||||
* | * On archive loading, tell the user how many objects we are ignoring because ↵ | Justin Clarke Casey | 2008-07-12 | 1 | -1/+1 |
| | | | | | | | | they already exist in the scene * (ability to give objects new uuids will come later) | ||||
* | * Start scripts loaded from an archive | Justin Clarke Casey | 2008-07-07 | 1 | -1/+2 |
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* | Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method ↵ | MW | 2008-07-01 | 1 | -0/+7 |
| | | | | to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 | ||||
* | * refactor: Making some of the serialization names consistent, both within ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -2/+29 |
| | | | | | | | | their pairings and with the others * This does make some of the names less ideal than others - this should change in the future | ||||
* | Formatting cleanup, minor refactoring, svn properties. | Jeff Ames | 2008-06-04 | 1 | -9/+9 |
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* | * Hook up archive loading to load in prim xml data | Justin Clarke Casey | 2008-05-30 | 1 | -1/+14 |
| | | | | | | * This now has equivalent functionality to load-xml2 - no asset data is restored yet | ||||
* | * Crudely migrate SceneXmlLoader into the Serializer module | Justin Clarke Casey | 2008-05-30 | 1 | -2/+15 |
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* | * Cleaned namespaces of entire solution. OpenSim directories now correspond ↵ | Adam Frisby | 2008-05-01 | 1 | -1/+1 |
| | | | | with namespaces. | ||||
* | Update svn properties. Minor formatting cleanup. | Jeff Ames | 2008-05-01 | 1 | -36/+36 |
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* | * Commiting a bunch of missed files. | Adam Frisby | 2008-04-30 | 1 | -0/+37 |