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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveWriteRequestPreparation.cs
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Author
Age
Files
Lines
*
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
2008-07-13
1
-1
/
+1
*
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
2008-07-12
1
-10
/
+10
*
* Don't fail the archive operation if exceptions are encountered while analyz...
Justin Clarke Casey
2008-07-08
1
-34
/
+42
*
* In archiver, scan scripts for embedded asset uuids and save these out
Justin Clarke Casey
2008-07-06
1
-1
/
+39
*
* refactor: archiver code clean up so that it's more readable for the next fu...
Justin Clarke Casey
2008-07-06
1
-20
/
+43
*
* extend archiving asset analysis to clothing
Justin Clarke Casey
2008-07-04
1
-9
/
+9
*
* On archiving, analyze body parts and save textures referenced from them
Justin Clarke Casey
2008-07-04
1
-1
/
+20
*
* refactor: break out archiver's combined sync-async asset request routine re...
Justin Clarke Casey
2008-07-04
1
-25
/
+37
*
* Allow archiver to operate even if there are 0 scene objects to save
Justin Clarke Casey
2008-07-02
1
-15
/
+13
*
* Save terrain information in archive
Justin Clarke Casey
2008-06-29
1
-1
/
+6
*
* fix a bug where I was assuming all entities would be SceneObjectGroups - of...
Justin Clarke Casey
2008-06-27
1
-6
/
+13
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-31
/
+4
*
Minor formatting cleanup.
Jeff Ames
2008-06-18
1
-20
/
+20
*
* Fix a bug in the archiver where I didn't realize a shape still needs its de...
Justin Clarke Casey
2008-06-16
1
-3
/
+8
*
* Allow archiver to save and load objects within other objects to arbitrary l...
Justin Clarke Casey
2008-06-16
1
-31
/
+99
*
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Justin Clarke Casey
2008-06-16
1
-0
/
+142