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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs (follow)
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* * Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey2008-07-131-1/+1
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-121-10/+10
* * Don't fail the archive operation if exceptions are encountered while analyz...Justin Clarke Casey2008-07-081-34/+42
* * In archiver, scan scripts for embedded asset uuids and save these outJustin Clarke Casey2008-07-061-1/+39
* * refactor: archiver code clean up so that it's more readable for the next fu...Justin Clarke Casey2008-07-061-20/+43
* * extend archiving asset analysis to clothingJustin Clarke Casey2008-07-041-9/+9
* * On archiving, analyze body parts and save textures referenced from themJustin Clarke Casey2008-07-041-1/+20
* * refactor: break out archiver's combined sync-async asset request routine re...Justin Clarke Casey2008-07-041-25/+37
* * Allow archiver to operate even if there are 0 scene objects to saveJustin Clarke Casey2008-07-021-15/+13
* * Save terrain information in archiveJustin Clarke Casey2008-06-291-1/+6
* * fix a bug where I was assuming all entities would be SceneObjectGroups - of...Justin Clarke Casey2008-06-271-6/+13
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-211-31/+4
* Minor formatting cleanup.Jeff Ames2008-06-181-20/+20
* * Fix a bug in the archiver where I didn't realize a shape still needs its de...Justin Clarke Casey2008-06-161-3/+8
* * Allow archiver to save and load objects within other objects to arbitrary l...Justin Clarke Casey2008-06-161-31/+99
* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-0/+142