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author | Justin Clarke Casey | 2008-06-16 17:13:28 +0000 |
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committer | Justin Clarke Casey | 2008-06-16 17:13:28 +0000 |
commit | e31de6707fe6296cbfe3ee5765b48eef42828541 (patch) | |
tree | dc8536374b079eb29ebc39b3e45fa1cce5924418 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |
parent | change some messages on the migrations front to be (diff) | |
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* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs new file mode 100644 index 0000000..a93e58d --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Framework.Communications.Cache; | ||
30 | using OpenSim.Region.Environment.Interfaces; | ||
31 | using OpenSim.Region.Environment.Modules.World.Serialiser; | ||
32 | using OpenSim.Region.Environment.Scenes; | ||
33 | using System.Collections.Generic; | ||
34 | using System.Reflection; | ||
35 | using System.Threading; | ||
36 | using libsecondlife; | ||
37 | using log4net; | ||
38 | using Nini.Config; | ||
39 | |||
40 | namespace OpenSim.Region.Environment.Modules.World.Archiver | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Prepare to write out an archive. | ||
44 | /// </summary> | ||
45 | public class ArchiveWriteRequestPreparation | ||
46 | { | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
48 | |||
49 | protected Scene m_scene; | ||
50 | protected string m_savePath; | ||
51 | |||
52 | public ArchiveWriteRequestPreparation(Scene scene, string savePath) | ||
53 | { | ||
54 | m_scene = scene; | ||
55 | m_savePath = savePath; | ||
56 | } | ||
57 | |||
58 | public void ArchiveRegion() | ||
59 | { | ||
60 | Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>(); | ||
61 | |||
62 | List<EntityBase> entities = m_scene.GetEntities(); | ||
63 | |||
64 | foreach (EntityBase entity in entities) | ||
65 | { | ||
66 | if (entity is SceneObjectGroup) | ||
67 | { | ||
68 | SceneObjectGroup sceneObject = (SceneObjectGroup)entity; | ||
69 | |||
70 | foreach (SceneObjectPart part in sceneObject.GetParts()) | ||
71 | { | ||
72 | // XXX: Not a great way to iterate through face textures, but there's no | ||
73 | // other way to tell how many faces there actually are | ||
74 | //int i = 0; | ||
75 | foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) | ||
76 | { | ||
77 | if (texture != null) | ||
78 | { | ||
79 | //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); | ||
80 | assetUuids[texture.TextureID] = 1; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | foreach (TaskInventoryItem tit in part.TaskInventory.Values) | ||
85 | { | ||
86 | if (tit.Type != (int)InventoryType.Object) | ||
87 | { | ||
88 | m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID); | ||
89 | assetUuids[tit.AssetID] = 1; | ||
90 | } | ||
91 | else | ||
92 | { | ||
93 | // TODO: Need to unpack every tit and go through its textures & items, recursively | ||
94 | // this will mean going through the 'assets' received multiple times so that we can | ||
95 | // unpack objects within objects before recursively requesting the inner assets | ||
96 | } | ||
97 | } | ||
98 | } | ||
99 | } | ||
100 | } | ||
101 | |||
102 | string serializedEntities = SerializeObjects(entities); | ||
103 | |||
104 | if (serializedEntities != null && serializedEntities.Length > 0) | ||
105 | { | ||
106 | m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); | ||
107 | m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count); | ||
108 | |||
109 | // Asynchronously request all the assets required to perform this archive operation | ||
110 | ArchiveWriteRequestExecution awre = new ArchiveWriteRequestExecution(serializedEntities, m_savePath); | ||
111 | new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute(); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Get an xml representation of the given scene objects. | ||
117 | /// </summary> | ||
118 | /// <param name="scene"></param> | ||
119 | /// <returns></returns> | ||
120 | protected static string SerializeObjects(List<EntityBase> entities) | ||
121 | { | ||
122 | string serialization = "<scene>"; | ||
123 | |||
124 | List<string> serObjects = new List<string>(); | ||
125 | |||
126 | foreach (EntityBase ent in entities) | ||
127 | { | ||
128 | if (ent is SceneObjectGroup) | ||
129 | { | ||
130 | serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); | ||
131 | } | ||
132 | } | ||
133 | |||
134 | foreach (string serObject in serObjects) | ||
135 | serialization += serObject; | ||
136 | |||
137 | serialization += "</scene>"; | ||
138 | |||
139 | return serialization; | ||
140 | } | ||
141 | } | ||
142 | } | ||