Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * Remove dumb bug I put in which meant that an archive save would never ↵ | Justin Clarke Casey | 2008-07-25 | 1 | -1/+2 |
| | | | | complete if there were any missing assets | ||||
* | * Actually persist restored archives to the database - wasn't actually doing ↵ | Justin Clarke Casey | 2008-07-13 | 1 | -1/+1 |
| | | | | | | | | this before (doh) * Not quite perfect yet | ||||
* | * Elminate most of the debugging log output from the archive commands | Justin Clarke Casey | 2008-07-12 | 1 | -10/+10 |
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* | * Don't fail the archive operation if exceptions are encountered while ↵ | Justin Clarke Casey | 2008-07-08 | 1 | -34/+42 |
| | | | | analyzing prims | ||||
* | * In archiver, scan scripts for embedded asset uuids and save these out | Justin Clarke Casey | 2008-07-06 | 1 | -1/+39 |
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* | * refactor: archiver code clean up so that it's more readable for the next ↵ | Justin Clarke Casey | 2008-07-06 | 1 | -20/+43 |
| | | | | functionality addition | ||||
* | * extend archiving asset analysis to clothing | Justin Clarke Casey | 2008-07-04 | 1 | -9/+9 |
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* | * On archiving, analyze body parts and save textures referenced from them | Justin Clarke Casey | 2008-07-04 | 1 | -1/+20 |
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* | * refactor: break out archiver's combined sync-async asset request routine ↵ | Justin Clarke Casey | 2008-07-04 | 1 | -25/+37 |
| | | | | ready for analysis of inventory item types other than objects | ||||
* | * Allow archiver to operate even if there are 0 scene objects to save | Justin Clarke Casey | 2008-07-02 | 1 | -15/+13 |
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* | * Save terrain information in archive | Justin Clarke Casey | 2008-06-29 | 1 | -1/+6 |
| | | | | | | | * Not yet reloading * Terrain saving will be optional a little further down the line | ||||
* | * fix a bug where I was assuming all entities would be SceneObjectGroups - ↵ | Justin Clarke Casey | 2008-06-27 | 1 | -6/+13 |
| | | | | | | | | of course, some are ScenePresences * would be nice to have a separate list in InnerScene in the future since a lot of methods end up screen entities for SOGs | ||||
* | * archive each object as a separate xml file rather than put them all in one ↵ | Justin Clarke Casey | 2008-06-21 | 1 | -31/+4 |
| | | | | | | | | single large file * this is being done for reasons of compositionality | ||||
* | Minor formatting cleanup. | Jeff Ames | 2008-06-18 | 1 | -20/+20 |
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* | * Fix a bug in the archiver where I didn't realize a shape still needs its ↵ | Justin Clarke Casey | 2008-06-16 | 1 | -3/+8 |
| | | | | default texture as well as its face textures | ||||
* | * Allow archiver to save and load objects within other objects to arbitrary ↵ | Justin Clarke Casey | 2008-06-16 | 1 | -31/+99 |
| | | | | | | | | | | levels * This currently has various bugs which are more to do with the way its been hacked together than the feature itself (e.g. on save-oar, ghost prims will appear of the saved contained items). These will be found and eliminated in subsequent patches. * Not yet ready for use | ||||
* | * refactor: Fission ArchiveWriteRequest into prepare and execute classes | Justin Clarke Casey | 2008-06-16 | 1 | -0/+142 |