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authorJustin Clarke Casey2008-07-25 15:18:24 +0000
committerJustin Clarke Casey2008-07-25 15:18:24 +0000
commitfd4e703f25328cafdc21fd9a089a699b1c4f54ca (patch)
tree79ac36ecef9dc57e1183c0a7c036ad3ec3955e86 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
parentsquasing warning. (diff)
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* Remove dumb bug I put in which meant that an archive save would never complete if there were any missing assets
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
index 8236b6c..327808a 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -199,7 +199,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
199 protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary<LLUUID, int> assetUuids) 199 protected void GetSceneObjectAssetUuids(SceneObjectGroup sceneObject, IDictionary<LLUUID, int> assetUuids)
200 { 200 {
201 m_log.DebugFormat( 201 m_log.DebugFormat(
202 "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.RootPart.Name, sceneObject.UUID); 202 "[ARCHIVER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
203 203
204 foreach (SceneObjectPart part in sceneObject.GetParts()) 204 foreach (SceneObjectPart part in sceneObject.GetParts())
205 { 205 {
@@ -255,6 +255,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
255 catch (Exception e) 255 catch (Exception e)
256 { 256 {
257 m_log.ErrorFormat("[ARCHIVER]: Failed to get part - {0}", e); 257 m_log.ErrorFormat("[ARCHIVER]: Failed to get part - {0}", e);
258 m_log.DebugFormat("[ARCHIVER]: Texture entry length for prim was {0} (min is 46)", part.Shape.TextureEntry.Length);
258 } 259 }
259 } 260 }
260 } 261 }