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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs (follow)
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* * refactor: Fission ArchiveWriteRequest into prepare and execute classesJustin Clarke Casey2008-06-161-168/+0
* * Refactor: Break out AssetsRequest to a separate file in the Archiver moduleJustin Clarke Casey2008-06-161-68/+6
* * refactor: rename now inaccurate textureUuids to assetUuidsJustin Clarke Casey2008-06-051-5/+5
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-051-2/+2
* * Start writing out assets metadata file for archiverJustin Clarke Casey2008-06-041-17/+3
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-10/+10
* * experimental: archive out and reload textures within a prim's inventoryJustin Clarke Casey2008-06-031-0/+9
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-1/+1
* * experimental: Once we've received all the required assets from the asset se...Justin Clarke Casey2008-06-021-1/+13
* * experimental: Make OpenSim archiver save and reload all prim textures when ...Justin Clarke Casey2008-06-021-2/+11
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+3
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-3/+3
* * Minor: Log message clean up in archiver codeJustin Clarke Casey2008-05-281-0/+2
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey2008-05-281-0/+210