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authorJustin Clarke Casey2008-06-16 17:13:28 +0000
committerJustin Clarke Casey2008-06-16 17:13:28 +0000
commite31de6707fe6296cbfe3ee5765b48eef42828541 (patch)
treedc8536374b079eb29ebc39b3e45fa1cce5924418 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
parentchange some messages on the migrations front to be (diff)
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* refactor: Fission ArchiveWriteRequest into prepare and execute classes
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs168
1 files changed, 0 insertions, 168 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
deleted file mode 100644
index 1d7042c..0000000
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequest.cs
+++ /dev/null
@@ -1,168 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Framework.Communications.Cache;
30using OpenSim.Region.Environment.Interfaces;
31using OpenSim.Region.Environment.Modules.World.Serialiser;
32using OpenSim.Region.Environment.Scenes;
33using System.Collections.Generic;
34using System.Reflection;
35using System.Threading;
36using libsecondlife;
37using log4net;
38using Nini.Config;
39
40namespace OpenSim.Region.Environment.Modules.World.Archiver
41{
42 /// <summary>
43 /// Method called when all the necessary assets for an archive request have been received.
44 /// </summary>
45 public delegate void AssetsRequestCallback(IDictionary<LLUUID, AssetBase> assets);
46
47 /// <summary>
48 /// Handles an individual archive write request
49 /// </summary>
50 public class ArchiveWriteRequest
51 {
52 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
53
54 private Scene m_scene;
55 private string m_savePath;
56
57 private string m_serializedEntities;
58
59 public ArchiveWriteRequest(Scene scene, string savePath)
60 {
61 m_scene = scene;
62 m_savePath = savePath;
63
64 ArchiveRegion();
65 }
66
67 protected void ArchiveRegion()
68 {
69 Dictionary<LLUUID, int> assetUuids = new Dictionary<LLUUID, int>();
70
71 List<EntityBase> entities = m_scene.GetEntities();
72
73 foreach (EntityBase entity in entities)
74 {
75 if (entity is SceneObjectGroup)
76 {
77 SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
78
79 foreach (SceneObjectPart part in sceneObject.GetParts())
80 {
81 // XXX: Not a great way to iterate through face textures, but there's no
82 // other way to tell how many faces there actually are
83 //int i = 0;
84 foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures)
85 {
86 if (texture != null)
87 {
88 //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++);
89 assetUuids[texture.TextureID] = 1;
90 }
91 }
92
93 foreach (TaskInventoryItem tit in part.TaskInventory.Values)
94 {
95 if (tit.Type != (int)InventoryType.Object)
96 {
97 m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID);
98 assetUuids[tit.AssetID] = 1;
99 }
100 else
101 {
102 // TODO: Need to unpack every tit and go through its textures & items, recursively
103 // this will mean going through the 'assets' received multiple times so that we can
104 // unpack objects within objects before recursively requesting the inner assets
105 }
106 }
107 }
108 }
109 }
110
111 m_serializedEntities = SerializeObjects(entities);
112
113 if (m_serializedEntities != null && m_serializedEntities.Length > 0)
114 {
115 m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
116 m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count);
117
118 // Asynchronously request all the assets required to perform this archive operation
119 new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, assetUuids.Keys);
120 }
121 }
122
123 protected internal void ReceivedAllAssets(IDictionary<LLUUID, AssetBase> assets)
124 {
125 m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count);
126
127 // XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary
128
129 TarArchiveWriter archive = new TarArchiveWriter();
130
131 archive.AddFile(ArchiveConstants.PRIMS_PATH, m_serializedEntities);
132
133 AssetsArchiver assetsArchiver = new AssetsArchiver(assets);
134 assetsArchiver.Archive(archive);
135
136 archive.WriteTar(m_savePath);
137
138 m_log.InfoFormat("[ARCHIVER]: Wrote out OpenSimulator archive {0}", m_savePath);
139 }
140
141 /// <summary>
142 /// Get an xml representation of the given scene objects.
143 /// </summary>
144 /// <param name="scene"></param>
145 /// <returns></returns>
146 protected static string SerializeObjects(List<EntityBase> entities)
147 {
148 string serialization = "<scene>";
149
150 List<string> serObjects = new List<string>();
151
152 foreach (EntityBase ent in entities)
153 {
154 if (ent is SceneObjectGroup)
155 {
156 serObjects.Add(((SceneObjectGroup) ent).ToXmlString2());
157 }
158 }
159
160 foreach (string serObject in serObjects)
161 serialization += serObject;
162
163 serialization += "</scene>";
164
165 return serialization;
166 }
167 }
168}