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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveReadRequest.cs
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Author
Age
Files
Lines
*
Formatting cleanup.
Jeff Ames
2008-08-18
1
-43
/
+43
*
Refactor a lot of direct calls to OGS1 to use the cached version instead.
Melanie Thielker
2008-08-16
1
-1
/
+3
*
Fix up master avatar handling for estate owners. Introduces a new
Melanie Thielker
2008-08-15
1
-0
/
+2
*
* if the user uuid is present, preserve ownership information when loading an...
Justin Clarke Casey
2008-08-09
1
-10
/
+43
*
From: alan webb <alan_webb@us.ibm.com>
Dr Scofield
2008-08-06
1
-0
/
+4
*
* Give new uuids to all the objects loaded in from an archive.
Justin Clarke Casey
2008-07-21
1
-6
/
+6
*
* minor: stick filename being loaded/saved from in save/load xml/oar informat...
Justin Clarke Casey
2008-07-21
1
-3
/
+1
*
* minor: change misleading 'all assets found' message to instead tell how man...
Justin Clarke Casey
2008-07-21
1
-1
/
+6
*
* refactor: break out sog loading code into two parts so that post-deserializ...
Justin Clarke Casey
2008-07-18
1
-13
/
+11
*
* On an archive load, make the master avatar the owner of all scene objects f...
Justin Clarke Casey
2008-07-14
1
-0
/
+11
*
* For now, when loading an archive all the existing scene objects get deleted...
Justin Clarke Casey
2008-07-14
1
-0
/
+5
*
* Actually persist restored archives to the database - wasn't actually doing ...
Justin Clarke Casey
2008-07-13
1
-6
/
+17
*
* Elminate most of the debugging log output from the archive commands
Justin Clarke Casey
2008-07-12
1
-11
/
+13
*
* On archive loading, tell the user how many objects we are ignoring because ...
Justin Clarke Casey
2008-07-12
1
-3
/
+13
*
* Start compressing archives
Justin Clarke Casey
2008-07-12
1
-2
/
+5
*
* Start scripts loaded from an archive
Justin Clarke Casey
2008-07-07
1
-2
/
+10
*
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
2008-07-02
1
-1
/
+1
*
* Reload terrain from archive if there is one
Justin Clarke Casey
2008-06-29
1
-5
/
+31
*
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
2008-06-27
1
-7
/
+44
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-27
/
+8
*
* refactor: Making some of the serialization names consistent, both within th...
Justin Clarke Casey
2008-06-21
1
-13
/
+17
*
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
2008-06-21
1
-0
/
+15
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
1
-19
/
+10
*
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
2008-06-04
1
-24
/
+24
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
1
-4
/
+3
*
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
2008-05-31
1
-2
/
+0
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
1
-1
/
+26
*
* Hook up archive loading to load in prim xml data
Justin Clarke Casey
2008-05-30
1
-1
/
+4
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
1
-1
/
+22
*
* Read all files from tar archive
Justin Clarke Casey
2008-05-30
1
-2
/
+6
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-05-30
1
-66
/
+66
*
* Minor: Another small log adjustment
Justin Clarke Casey
2008-05-28
1
-1
/
+1
*
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
2008-05-28
1
-0
/
+66