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authorJeff Ames2008-06-04 09:59:27 +0000
committerJeff Ames2008-06-04 09:59:27 +0000
commit4ec4e16c809cf86a63b736d2b7b6ad7291595a5f (patch)
treecfa896ef9057228171e2ee39c4807060101ba90b /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
parent* If a ThreadAbortException reaches AuthUser() then let it pass through unmol... (diff)
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Formatting cleanup, minor refactoring, svn properties.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs')
-rw-r--r--OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs48
1 files changed, 24 insertions, 24 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index 0c5edaa..6a3b519 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -41,10 +41,10 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
41 /// </summary> 41 /// </summary>
42 public class ArchiveReadRequest 42 public class ArchiveReadRequest
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding(); 46 protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
47 47
48 private Scene m_scene; 48 private Scene m_scene;
49 private string m_loadPath; 49 private string m_loadPath;
50 50
@@ -55,22 +55,22 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
55 55
56 DearchiveRegion(); 56 DearchiveRegion();
57 } 57 }
58 58
59 protected void DearchiveRegion() 59 protected void DearchiveRegion()
60 { 60 {
61 TarArchiveReader archive = new TarArchiveReader(m_loadPath); 61 TarArchiveReader archive = new TarArchiveReader(m_loadPath);
62 62
63 string serializedPrims = string.Empty; 63 string serializedPrims = string.Empty;
64 64
65 // Just test for now by reading first file 65 // Just test for now by reading first file
66 string filePath = "ERROR"; 66 string filePath = "ERROR";
67 67
68 byte[] data; 68 byte[] data;
69 while ((data = archive.ReadEntry(out filePath)) != null) 69 while ((data = archive.ReadEntry(out filePath)) != null)
70 { 70 {
71 m_log.DebugFormat( 71 m_log.DebugFormat(
72 "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath); 72 "[ARCHIVER]: Successfully read {0} ({1} bytes) from archive {2}", filePath, data.Length, m_loadPath);
73 73
74 if (filePath.Equals(ArchiveConstants.PRIMS_PATH)) 74 if (filePath.Equals(ArchiveConstants.PRIMS_PATH))
75 { 75 {
76 serializedPrims = m_asciiEncoding.GetString(data); 76 serializedPrims = m_asciiEncoding.GetString(data);
@@ -78,37 +78,37 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
78 else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH)) 78 else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
79 { 79 {
80 // Right now we're nastily obtaining the lluuid from the filename 80 // Right now we're nastily obtaining the lluuid from the filename
81 string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length); 81 string rawId = filePath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
82 rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length); 82 rawId = rawId.Remove(rawId.Length - ArchiveConstants.TEXTURE_EXTENSION.Length);
83 83
84 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId); 84 m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", rawId);
85 85
86 // Not preserving asset name or description as of yet 86 // Not preserving asset name or description as of yet
87 AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name"); 87 AssetBase asset = new AssetBase(new LLUUID(rawId), "imported name");
88 asset.Description = "imported description"; 88 asset.Description = "imported description";
89 89
90 asset.Type = (sbyte)AssetType.Texture; 90 asset.Type = (sbyte)AssetType.Texture;
91 asset.InvType = (sbyte)InventoryType.Texture; 91 asset.InvType = (sbyte)InventoryType.Texture;
92 92
93 asset.Data = data; 93 asset.Data = data;
94 94
95 m_scene.AssetCache.AddAsset(asset); 95 m_scene.AssetCache.AddAsset(asset);
96 } 96 }
97 } 97 }
98 98
99 m_log.DebugFormat("[ARCHIVER]: Reached end of archive"); 99 m_log.DebugFormat("[ARCHIVER]: Reached end of archive");
100 100
101 archive.Close(); 101 archive.Close();
102 102
103 if (serializedPrims.Equals(string.Empty)) 103 if (serializedPrims.Equals(string.Empty))
104 { 104 {
105 m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH); 105 m_log.ErrorFormat("[ARCHIVER]: Archive did not contain a {0} file", ArchiveConstants.PRIMS_PATH);
106 return; 106 return;
107 } 107 }
108 108
109 // Reload serialized prims 109 // Reload serialized prims
110 m_log.InfoFormat("[ARCHIVER]: Loading prim data"); 110 m_log.InfoFormat("[ARCHIVER]: Loading prim data");
111 111
112 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>(); 112 IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
113 serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims)); 113 serialiser.LoadPrimsFromXml2(m_scene, new StringReader(serializedPrims));
114 } 114 }