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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs (follow)
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* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-211-1/+1
* * This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares2008-09-061-8/+7
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-3/+3
* * On loading archives, report an error if an asset does not have the expected...Justin Clarke Casey2008-08-261-1/+12
* Formatting cleanup.Jeff Ames2008-08-181-43/+43
* Refactor a lot of direct calls to OGS1 to use the cached version instead.Melanie Thielker2008-08-161-1/+3
* Fix up master avatar handling for estate owners. Introduces a newMelanie Thielker2008-08-151-0/+2
* * if the user uuid is present, preserve ownership information when loading an...Justin Clarke Casey2008-08-091-10/+43
* From: alan webb <alan_webb@us.ibm.com>Dr Scofield2008-08-061-0/+4
* * Give new uuids to all the objects loaded in from an archive.Justin Clarke Casey2008-07-211-6/+6
* * minor: stick filename being loaded/saved from in save/load xml/oar informat...Justin Clarke Casey2008-07-211-3/+1
* * minor: change misleading 'all assets found' message to instead tell how man...Justin Clarke Casey2008-07-211-1/+6
* * refactor: break out sog loading code into two parts so that post-deserializ...Justin Clarke Casey2008-07-181-13/+11
* * On an archive load, make the master avatar the owner of all scene objects f...Justin Clarke Casey2008-07-141-0/+11
* * For now, when loading an archive all the existing scene objects get deleted...Justin Clarke Casey2008-07-141-0/+5
* * Actually persist restored archives to the database - wasn't actually doing ...Justin Clarke Casey2008-07-131-6/+17
* * Elminate most of the debugging log output from the archive commandsJustin Clarke Casey2008-07-121-11/+13
* * On archive loading, tell the user how many objects we are ignoring because ...Justin Clarke Casey2008-07-121-3/+13
* * Start compressing archivesJustin Clarke Casey2008-07-121-2/+5
* * Start scripts loaded from an archiveJustin Clarke Casey2008-07-071-2/+10
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-021-1/+1
* * Reload terrain from archive if there is oneJustin Clarke Casey2008-06-291-5/+31
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-271-7/+44
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-211-27/+8
* * refactor: Making some of the serialization names consistent, both within th...Justin Clarke Casey2008-06-211-13/+17
* * Remove a bug I created in r5171 where taking an object would terminate the ...Justin Clarke Casey2008-06-211-0/+15
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-1/+1
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-041-19/+10
* Formatting cleanup, minor refactoring, svn properties.Jeff Ames2008-06-041-24/+24
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-4/+3
* * Enable loading of textures in OpenSim archives with load-oar/save-oarJustin Clarke Casey2008-05-311-2/+0
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+26
* * Hook up archive loading to load in prim xml dataJustin Clarke Casey2008-05-301-1/+4
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-1/+22
* * Read all files from tar archiveJustin Clarke Casey2008-05-301-2/+6
* Update svn properties. Formatting cleanup.Jeff Ames2008-05-301-66/+66
* * Minor: Another small log adjustmentJustin Clarke Casey2008-05-281-1/+1
* * Put in stubs for "load-oar" command, including ultra-primitive temporary ta...Justin Clarke Casey2008-05-281-0/+66