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My fork of OpenSim for IG and MG, called SledjChisl.
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Archiver
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ArchiveReadRequest.cs
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Author
Age
Files
Lines
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-27
/
+8
*
* refactor: Making some of the serialization names consistent, both within th...
Justin Clarke Casey
2008-06-21
1
-13
/
+17
*
* Remove a bug I created in r5171 where taking an object would terminate the ...
Justin Clarke Casey
2008-06-21
1
-0
/
+15
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
1
-19
/
+10
*
Formatting cleanup, minor refactoring, svn properties.
Jeff Ames
2008-06-04
1
-24
/
+24
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
1
-4
/
+3
*
* Enable loading of textures in OpenSim archives with load-oar/save-oar
Justin Clarke Casey
2008-05-31
1
-2
/
+0
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
1
-1
/
+26
*
* Hook up archive loading to load in prim xml data
Justin Clarke Casey
2008-05-30
1
-1
/
+4
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
1
-1
/
+22
*
* Read all files from tar archive
Justin Clarke Casey
2008-05-30
1
-2
/
+6
*
Update svn properties. Formatting cleanup.
Jeff Ames
2008-05-30
1
-66
/
+66
*
* Minor: Another small log adjustment
Justin Clarke Casey
2008-05-28
1
-1
/
+1
*
* Put in stubs for "load-oar" command, including ultra-primitive temporary ta...
Justin Clarke Casey
2008-05-28
1
-0
/
+66