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path: root/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs (follow)
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* * Oops, add landmarks to region archive loading/savingJustin Clarke Casey2008-08-301-0/+2
* Update svn properties, formatting cleanup.Jeff Ames2008-08-281-1/+1
* * On loading archives, report an error if an asset does not have the expected...Justin Clarke Casey2008-08-261-44/+49
* Formatting cleanup.Jeff Ames2008-08-181-11/+11
* * Start writing out control file in archive. Only contains version informati...Justin Clarke Casey2008-07-021-0/+5
* * Twiddle with archive asset extensions yet againJustin Clarke Casey2008-07-021-44/+44
* properly explaining each #pragma warning disableDr Scofield2008-06-301-4/+8
* * Save terrain information in archiveJustin Clarke Casey2008-06-291-1/+6
* last round of warning squashing. calling it a day now.Dr Scofield2008-06-271-0/+4
* * Experiment with not bothering with a seperate assets metadata file - extrac...Justin Clarke Casey2008-06-271-24/+24
* * Put extensions on all assets in an archiveJustin Clarke Casey2008-06-261-5/+58
* * archive each object as a separate xml file rather than put them all in one ...Justin Clarke Casey2008-06-211-1/+1
* * minor: start saving current prims xml to an objects/ directory in the archiveJustin Clarke Casey2008-06-211-1/+1
* * exprimental: Export and reimport all items within a prim except ObjectsJustin Clarke Casey2008-06-051-1/+1
* * Change archiver 'textures' dir back to 'assets'Justin Clarke Casey2008-06-051-1/+1
* * Dearchive using assets metadata rather than assuming everything is a textureJustin Clarke Casey2008-06-041-0/+5
* * Change single assets/ archiver directory to be textures/ insteadJustin Clarke Casey2008-06-031-1/+1
* Update svn properties.Jeff Ames2008-06-011-45/+45
* * Put in preparatory code to restore whole prim textures on archive loadJustin Clarke Casey2008-05-311-1/+6
* * Successfully pick out prims.xml file from archiveJustin Clarke Casey2008-05-301-0/+45