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author | Jeff Ames | 2008-08-18 00:39:10 +0000 |
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committer | Jeff Ames | 2008-08-18 00:39:10 +0000 |
commit | 6ef9d4da901a346c232458317cca6268da888e2e (patch) | |
tree | dd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |
parent | Update svn properties, minor formatting cleanup. (diff) | |
download | opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.zip opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.gz opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.bz2 opensim-SC_OLD-6ef9d4da901a346c232458317cca6268da888e2e.tar.xz |
Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs index a5688ef..a76ff0d 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | |||
@@ -39,33 +39,33 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
39 | /// The location of the archive control file | 39 | /// The location of the archive control file |
40 | /// </summary> | 40 | /// </summary> |
41 | public static readonly string CONTROL_FILE_PATH = "archive.xml"; | 41 | public static readonly string CONTROL_FILE_PATH = "archive.xml"; |
42 | 42 | ||
43 | /// <summary> | 43 | /// <summary> |
44 | /// Path for the assets held in an archive | 44 | /// Path for the assets held in an archive |
45 | /// </summary> | 45 | /// </summary> |
46 | public static readonly string ASSETS_PATH = "assets/"; | 46 | public static readonly string ASSETS_PATH = "assets/"; |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Path for the assets metadata file | 49 | /// Path for the assets metadata file |
50 | /// </summary> | 50 | /// </summary> |
51 | //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; | 51 | //public static readonly string ASSETS_METADATA_PATH = "assets.xml"; |
52 | 52 | ||
53 | /// <summary> | 53 | /// <summary> |
54 | /// Path for the prims file | 54 | /// Path for the prims file |
55 | /// </summary> | 55 | /// </summary> |
56 | public static readonly string OBJECTS_PATH = "objects/"; | 56 | public static readonly string OBJECTS_PATH = "objects/"; |
57 | 57 | ||
58 | /// <summary> | 58 | /// <summary> |
59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. | 59 | /// Path for terrains. Technically these may be assets, but I think it's quite nice to split them out. |
60 | /// </summary> | 60 | /// </summary> |
61 | public static readonly string TERRAINS_PATH = "terrains/"; | 61 | public static readonly string TERRAINS_PATH = "terrains/"; |
62 | 62 | ||
63 | /// <summary> | 63 | /// <summary> |
64 | /// Extensions used for asset types in the archive | 64 | /// Extensions used for asset types in the archive |
65 | /// </summary> | 65 | /// </summary> |
66 | public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); | 66 | public static readonly IDictionary<sbyte, string> ASSET_TYPE_TO_EXTENSION = new Dictionary<sbyte, string>(); |
67 | public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); | 67 | public static readonly IDictionary<string, sbyte> EXTENSION_TO_ASSET_TYPE = new Dictionary<string, sbyte>(); |
68 | 68 | ||
69 | static ArchiveConstants() | 69 | static ArchiveConstants() |
70 | { | 70 | { |
71 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; | 71 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Animation] = "_animation.bvh"; |
@@ -79,11 +79,11 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
79 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this | 79 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LostAndFoundFolder] = "_lostandfoundfolder.txt"; // Not sure if we'll ever see this |
80 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; | 80 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLBytecode] = "_bytecode.lso"; |
81 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; | 81 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.LSLText] = "_script.lsl"; |
82 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; | 82 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Notecard] = "_notecard.txt"; |
83 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; | 83 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Object] = "_object.xml"; |
84 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this | 84 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.RootFolder] = "_rootfolder.txt"; // Not sure if we'll ever see this |
85 | // disable warning: we know Script is obsolete, but need to support it | 85 | // disable warning: we know Script is obsolete, but need to support it |
86 | // anyhow | 86 | // anyhow |
87 | #pragma warning disable 0612 | 87 | #pragma warning disable 0612 |
88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this | 88 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Script] = "_script.txt"; // Not sure if we'll ever see this |
89 | #pragma warning restore 0612 | 89 | #pragma warning restore 0612 |
@@ -93,8 +93,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
93 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; | 93 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV] = "_sound.wav"; |
94 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; | 94 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.Texture] = "_texture.jp2"; |
95 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; | 95 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TextureTGA] = "_texture.tga"; |
96 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this | 96 | ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.TrashFolder] = "_trashfolder.txt"; // Not sure if we'll ever see this |
97 | 97 | ||
98 | EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; | 98 | EXTENSION_TO_ASSET_TYPE["_animation.bvh"] = (sbyte)AssetType.Animation; |
99 | EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; | 99 | EXTENSION_TO_ASSET_TYPE["_bodypart.txt"] = (sbyte)AssetType.Bodypart; |
100 | EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; | 100 | EXTENSION_TO_ASSET_TYPE["_callingcard.txt"] = (sbyte)AssetType.CallingCard; |
@@ -110,7 +110,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
110 | EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; | 110 | EXTENSION_TO_ASSET_TYPE["_object.xml"] = (sbyte)AssetType.Object; |
111 | EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; | 111 | EXTENSION_TO_ASSET_TYPE["_rootfolder.txt"] = (sbyte)AssetType.RootFolder; |
112 | // disable warning: we know Script is obsolete, but need to support it | 112 | // disable warning: we know Script is obsolete, but need to support it |
113 | // anyhow | 113 | // anyhow |
114 | #pragma warning disable 0612 | 114 | #pragma warning disable 0612 |
115 | EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; | 115 | EXTENSION_TO_ASSET_TYPE["_script.txt"] = (sbyte)AssetType.Script; |
116 | #pragma warning restore 0612 | 116 | #pragma warning restore 0612 |