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My fork of OpenSim for IG and MG, called SledjChisl.
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OpenSim
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Environment
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Archiver
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ArchiveConstants.cs
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Commit message (
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Author
Age
Files
Lines
*
Update svn properties, formatting cleanup.
Jeff Ames
2008-08-28
1
-1
/
+1
*
* On loading archives, report an error if an asset does not have the expected...
Justin Clarke Casey
2008-08-26
1
-44
/
+49
*
Formatting cleanup.
Jeff Ames
2008-08-18
1
-11
/
+11
*
* Start writing out control file in archive. Only contains version informati...
Justin Clarke Casey
2008-07-02
1
-0
/
+5
*
* Twiddle with archive asset extensions yet again
Justin Clarke Casey
2008-07-02
1
-44
/
+44
*
properly explaining each #pragma warning disable
Dr Scofield
2008-06-30
1
-4
/
+8
*
* Save terrain information in archive
Justin Clarke Casey
2008-06-29
1
-1
/
+6
*
last round of warning squashing. calling it a day now.
Dr Scofield
2008-06-27
1
-0
/
+4
*
* Experiment with not bothering with a seperate assets metadata file - extrac...
Justin Clarke Casey
2008-06-27
1
-24
/
+24
*
* Put extensions on all assets in an archive
Justin Clarke Casey
2008-06-26
1
-5
/
+58
*
* archive each object as a separate xml file rather than put them all in one ...
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
* minor: start saving current prims xml to an objects/ directory in the archive
Justin Clarke Casey
2008-06-21
1
-1
/
+1
*
* exprimental: Export and reimport all items within a prim except Objects
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Change archiver 'textures' dir back to 'assets'
Justin Clarke Casey
2008-06-05
1
-1
/
+1
*
* Dearchive using assets metadata rather than assuming everything is a texture
Justin Clarke Casey
2008-06-04
1
-0
/
+5
*
* Change single assets/ archiver directory to be textures/ instead
Justin Clarke Casey
2008-06-03
1
-1
/
+1
*
Update svn properties.
Jeff Ames
2008-06-01
1
-45
/
+45
*
* Put in preparatory code to restore whole prim textures on archive load
Justin Clarke Casey
2008-05-31
1
-1
/
+6
*
* Successfully pick out prims.xml file from archive
Justin Clarke Casey
2008-05-30
1
-0
/
+45