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* For TerrainModule.SaveToFile(), don't bother throwing the exception onwards a...Justin Clark-Casey (justincc)2011-11-171-1/+0
* Make "terrain save" more friendly by telling the user if we have saved and pu...Justin Clark-Casey (justincc)2011-11-171-18/+32
* Comment out the vebose logging on HGFriendsModule.Justin Clark-Casey (justincc)2011-11-161-12/+11
* Fix the build breakJustin Clark-Casey (justincc)2011-11-161-1/+1
* Look up a homeURL only when it's not null, in addition to not being string.EmptyJustin Clark-Casey (justincc)2011-11-161-1/+1
* Enable log message to tell us what type of url is being requested from a user...Justin Clark-Casey (justincc)2011-11-151-3/+3
* Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-3/+6
* fix build break on UserManagementModule.Justin Clark-Casey (justincc)2011-11-151-7/+8
* Do proper locking of UserManagementModule.m_UserCache when getting.Justin Clark-Casey (justincc)2011-11-151-29/+57
* temporarily increasing logging in HGFriendsModule for debuggingJustin Clark-Casey (justincc)2011-11-151-1/+24
* Add comments about trying to avoid synchronous work off the EventManager.OnMa...Justin Clark-Casey (justincc)2011-11-151-1/+4
* remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...Justin Clark-Casey (justincc)2011-11-151-1/+0
* Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...Justin Clark-Casey (justincc)2011-11-152-15/+13
* refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...Justin Clark-Casey (justincc)2011-11-151-5/+5
* For clients that are entering a simulator from initial login, stop executing ...Justin Clark-Casey (justincc)2011-11-152-7/+28
* refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...Justin Clark-Casey (justincc)2011-11-151-4/+6
* Add test for removing a friendship.Justin Clark-Casey (justincc)2011-11-142-11/+31
* Improved method doc for AddFriend() - it actually does set up a two-way relat...Justin Clark-Casey (justincc)2011-11-142-4/+5
* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-144-11/+2
* Add test for adding a friend whilst onlineJustin Clark-Casey (justincc)2011-11-142-6/+30
* Add very simple FriendsModuleTests.TestNoFriends()Justin Clark-Casey (justincc)2011-11-142-1/+81
* If a friends identifier which is too short is given to HGFriendsModule.GetOnl...Justin Clark-Casey (justincc)2011-11-141-1/+8
* Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...Justin Clark-Casey (justincc)2011-11-141-1/+2
* Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-062-2/+2
* Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-034-6/+6
* Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-0310-65/+44
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-033-22/+36
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-024-13/+30
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| | * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-023-12/+29
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| | * | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.Dan Lake2011-11-021-1/+1
| * | | Port the Avination offline messaging system to CoreMelanie2011-11-022-21/+35
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* | | Change default say distance to 20m from 30m, the same as on the big grid. Th...Justin Clark-Casey (justincc)2011-11-022-2/+2
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* | Get some hopefully more useful exception information when OpenJPEG.EncodeFrom...Justin Clark-Casey (justincc)2011-11-022-5/+8
* | Fix race condition that would sometimes send or save appearance for the wrong...Justin Clark-Casey (justincc)2011-11-021-7/+21
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* Adding green dots to map response should be for root agents onlyDan Lake2011-10-311-1/+1
* set grp.RootPart.GroupPosition for code consistency (and readability) rather ...Justin Clark-Casey (justincc)2011-10-281-2/+2
* Removed use of 'is' operator and casting to find the root ScenePresence in Me...Dan Lake2011-10-272-68/+41
* Continuation of previous checkin. Found more places where ForEachScenePresenc...Dan Lake2011-10-271-6/+4
* Added new ForEachRootScenePresence to Scene since almost every delegate passe...Dan Lake2011-10-278-36/+17
* Comment out inventory folder bulk update code on InventoryAccepted message in...Justin Clark-Casey (justincc)2011-10-271-12/+18
* Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead o...Justin Clark-Casey (justincc)2011-10-2519-3/+19
* Add optional getauthinfo and setauthinfo authentication service calls.Justin Clark-Casey (justincc)2011-10-241-1/+10
* Fix missing Busy-Mode ResponsePixel Tomsen2011-10-221-0/+1
* refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAss...Justin Clark-Casey (justincc)2011-10-221-4/+4
* Change wording on asset requests.Justin Clark-Casey (justincc)2011-10-191-2/+2
* Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line e...Dan Lake2011-10-192-268/+268
* Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ...Dan Lake2011-10-192-328/+300
* remove now redundant m_physical_prim flag from SOP.ApplyPhysics()Justin Clark-Casey (justincc)2011-10-151-1/+1
* factor common code out into SOP.RemoveFromPhysics()Justin Clark-Casey (justincc)2011-10-151-4/+1
* Start recording object updates per second statistic (analogue of agent update...Justin Clark-Casey (justincc)2011-10-111-0/+8