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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/CoreModules
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs4
4 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
index 783a03b..10b4c37 100644
--- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
@@ -230,7 +230,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat
230 { 230 {
231 // This should use ForEachClient, but clients don't have a position. 231 // This should use ForEachClient, but clients don't have a position.
232 // If camera is moved into client, then camera position can be used 232 // If camera is moved into client, then camera position can be used
233 s.ForEachAvatar( 233 s.ForEachRootScenePresence(
234 delegate(ScenePresence presence) 234 delegate(ScenePresence presence)
235 { 235 {
236 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType)) 236 if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index ff3b107..0da0de3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
476 476
477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
478 { 478 {
479 m_scene.ForEachAvatar(delegate(ScenePresence avatar) 479 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
480 { 480 {
481 ILandObject over = null; 481 ILandObject over = null;
482 try 482 try
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index fcbc159..93b1005 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
70 70
71 SceneObjectGroup grp = part.ParentGroup; 71 SceneObjectGroup grp = part.ParentGroup;
72 72
73 m_scene.ForEachAvatar(delegate(ScenePresence sp) 73 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
74 { 74 {
75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 75 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
76 if (dis > 100.0) // Max audio distance 76 if (dis > 100.0) // Max audio distance
@@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
119 } 119 }
120 } 120 }
121 121
122 m_scene.ForEachAvatar(delegate(ScenePresence sp) 122 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
123 { 123 {
124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 124 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
125 if (dis > 100.0) // Max audio distance 125 if (dis > 100.0) // Max audio distance
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index cd4d7e3..00d7d55 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
401 } 401 }
402 else 402 else
403 { 403 {
404 m_scene.ForEachAvatar(delegate(ScenePresence sp) 404 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
405 { 405 {
406 // Don't send a green dot for yourself 406 // Don't send a green dot for yourself
407 if (sp.UUID != remoteClient.AgentId) 407 if (sp.UUID != remoteClient.AgentId)
@@ -1180,7 +1180,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1180 else 1180 else
1181 { 1181 {
1182 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1182 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount());
1183 m_scene.ForEachAvatar(delegate(ScenePresence sp) 1183 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1184 { 1184 {
1185 OSDMap responsemapdata = new OSDMap(); 1185 OSDMap responsemapdata = new OSDMap();
1186 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X)); 1186 responsemapdata["X"] = OSD.FromInteger((int)(xstart + sp.AbsolutePosition.X));